Hello everyone, i present small view of a game of raising simulator, (if you do not know that is raising simulator, you could search the franchie of princess maker, all the game is based in this concept); the game is composite of mainly programming in c and a small parcility of c++, with the library sdl 2.0,so the game making for windows system of 32bits(also works in system of 64bits)
Meat´s Roses is a game in where can.
- The characters is going have multiples stats that change with acording a schemal of semanal activity (same princess maker) its stats will go from physical force, resistence, habilities combat as like another habilities out combat, physical aspect(measurements as like cup size, bust, waist, hips, and weight) and the stress for realized actitivities(will exist more stats).
More features for future versions:
- You will choose one character with the that you can explorate and combat in a open world.
- The character weight a spect important, this same can affect to the character of multiple forms as its speed of displacement and realized actions, also its physical force and resistence, and other aspects as animic state.
- The distribution weight and form of weight gain, the character can do this obiously with drinks and food, but the most destacable is that can be fat or muscle, while fat more negative effect that muscle, its distribution is different, the fat is affect with the genes, the muscles are more contralable.
- Weight, and combat mecanics, the way in that the character combat is ampliament affect for its speed of displacement, attack and defense, as like its force and resistence at damage and fatigue, with the added modify attack moves, example: the character need have some speed or force for realized, the that originates a combat hability tree.
- Combat Hability tree, this divide in relation the weight of the character that 3 categories are light, mid and heavy
- The open world that is divide in multiples area, these is going have diference with the another areas, that affect its dificult of exploration.
Version 0.4.2 (November/3/2023)
Also I created a patreon, for if someone want support the game.
I would like you share your opinion about the little work shown.