who. who stole these models.
Eh, these things can’t really be helped sometimes lol.
I actually noticed that this forum post is decent in Google’s SEO for whatever reason. That’s probably the reason why this keeps happening.
If it’s still going on by the time I get back to work on this I’ll try and look in to it, but thank you for bringing it to my attention.
Also, an update for people who want to know, I just generally have been discouraged recently making fetish content on here for a multitude of reasons that I don’t want to get into.
I am likely eventually going to go back to work on this, and I promise everyone it’ll be BIGGER and BETTER than ever! (Hehehe… ESPECIALLY bigger.)
Quick question: Is there a mod relating to light slob (namely burps, farts, etc.)?
This is very good. I need to learn how to do that.
Huh… hey, your links to the Gigantic models on that site are labeled on Firefox as potentially dangerous or containing malware on my end, dunno if it’s a false positive or something.
It is most certainly a false positive.
The CPM models are just data for a Minecraft mod, and are not even a Minecraft mod themselves. Thusly, they are incapable of executing code of any kind, at least code that isn’t related to CPM. If you are still concerned, be sure that you’re downloading from the correct location, and run the archive you get through VirusTotal. The domain that it’s downloading from is just a thing that allows downloading specific files/folders from a GitHub repo, and unless that site or GitHub (both of which I highly doubt) are swapping my file out with malware, I do not know what is happening.
Beyond that, I have no other guidance.
I do not have plans to support the current version of The Suite, and honestly The Suite in general until I put out the new version I’ve teased.
As I’ve said before though, I don’t know when I’ll ever get to working on that, or if I’ll even host it here. Obviously, though, I will update my post and whatnot letting people know where to find the new version.
A fellow has put out an edited version of my most recent version that has support for armor (excluding armor from my version was simply because of mixels, for the record), so if you want to you could try and use that instead if what I said above doesn’t work.
I hope you get it working!
Yessir, I was aware since I have used older models before, I will check them real quick, I will also send this real quick since I wasn’t thinking about getting a screenshot earlier.
Huh. That is very odd. That isn’t a Firefox thing, that’s a Google thing, and it’s not an automatic process I believe. It needs to be based on real reports.
Tell me what you find from your scan, and if a bunch of AVs say it’s Malware then I’ll do another, more traditional hosting solution (Google Drive.)
I just was not paying for Google Drive, or Dropbox at the time I published The Suite, I didn’t want the potential dozens (that aged well) of updates I’d do to take up too much of my limited space on those two platforms, and I wanted a solution like GitHub where I’d be assured that it would stay up as long as I didn’t do anything in the positive to take the repo down.
Sorry if I seemed dismissive in my previous message, it’s just the first I’m hearing of this, and seeing anything in my email about WG just gives me anxiety lol
But yes, let me know what you find when you get around to it, and I’ll take appropriate action.
Thank you for bringing this to my attention.
I just tried it and didn’t get any errors, both models downloaded just fine, and I’m using a Chromium based browser. I wasn’t even aware Google Safe Browsing was even a thing until just now, never had it block anything for me.
So, to rap it up, I’m certainly thinking this is a false positive, I only tested with Malwarebytes cause I don’t have 500 AVs and don’t care to, either way, MWB didn’t detect anything but that’s honestly not fun that Google doesn’t like the way you did things, maybe if it was a regular GH link instead? Unless you can’t do that.
You mostly see it used for very very good reasons, like malicious popups and people who pretend to be Microsoft and stuff.
It’s not foolproof, because lots pop up and down every day, but basically, when people file reports, Google’ll look at it, and then within about 2-4 days, the website will be like that.
I have no clue why it showed for one and not another, though. That mystifies me.
I’m glad.
Well, that’s why I said that if you were concerned to use VirusTotal, because most don’t have 500 AVs to test stuff with lmao, and sometimes some AVs are too sensitive, and others not sensitive enough to certain threats, but I do agree that it passing Malwarebytes makes me 80% certain that nothing suspect is going on.
It would not download instantly, which is the functionality I wanted. I don’t even know if direct links to download whole repos are a thing, but the reason why I used that site was because you could target one folder of a repo instead of the whole thing, and that all people’d have to do is click once.
Honestly, with it being so inconsistent, and you giving me the okay that the file is still intact and is not getting infected with Malware, I’m going to keep it how it is for now.
Future versions of The Suite (…and other eventual endeavors of mine) will be on Google Drive regardless.
Anyone reading this though, if you have similar issues to Jase, please put a post here. If I get more than a couple, I’ll know it wasn’t just a fluke, then I’ll move over to Google Drive early.
It’s been a while, at least since a real, substantive update, and I want to explain the reason for my absence very simply so we don’t take up too much time. (Famous last words.)
When I put The Fat Suite out there, it was because I had made the “gigantic” size model, and many variants of it, using CPM. I wanted to share it because I noticed no other options were available or being spoken about on WG. For me, visuals and only one size were enough, because on my end, I just wanted to see thicc Minecraft Steve and Alex on my computer screen. I also wanted something faithful to the Jappa style, because models with discordant things like mixels and different art styles are not my cup of tea. Not knocking other folks. I think a lot of what people have put out there has been very, very good. It just hasn’t been to my particular taste.
Getting back to additional features, I knew from my many years of experience working with Minecraft that having a weight gain system, and a bunch of different things was possible, but that it was beyond the scope of this particular project.
I get the models ready, and I post them. A good amount of people seem to like them, which was great. I had forced down a lot of anxiety to post these models.
Though, as posts go on, I start to see a common complaint: There was NO weight gain system, or really any kind of system effecting gameplay at all.
While I understood where people were coming from, I attempted to correct the record many times. This was something I was choosing to post that I didn’t have to. Everything was deliberately done the way it was for a reason, and if I wanted to add gameplay features, there would have to be another project.
Unfortunately, many either did not read, or did not care about what I had said, and I would begin to get increasingly frustrated at the continuous suggestions for something that I had stated multiple times was outside the scope of this project.
I do not think these people were malicious. I think they genuinely wanted to help me. But, it was hard not to be demoralized when most of what you hear is not only criticism, but criticism that is unfixable because it is incompatible with the very idea of your project.
In response to these negative feelings, I would make several immature replies on this thread. It was nothing so bad or embarrassing that I would want to retract or delete any of it, but at the very least, I wish it hadn’t happened.
That situation would resolve itself… kind of. But, by then, I was mostly focused on the fact I had bigger fish to fry:
My secret project. Simple/Sinful Life.
It was an in-the-works adult Minecraft MMORPG, ala Wynncraft, that was centered on the idea of you being an Angel/Demon mascarading as a human on Earth, either revelling in, or fighting your sinful impulses, with you having many more needs than vanilla MC that you needed to fill up, and doing “sinful” things would make filling those meters easier.
The main standout feature of Simple/Sinful was it’s dynamic model switching system utilizing CPM’s capabilities, allowing you to have your model automatically switch depending on your sin level. The deadly sin of gluttony would obviously have fat fetishism and weight gain elements, while the other sins could lean in to other fetishes.
I thought this idea was good. I poured a lot of effort into trying to make it a reality. I thought people would love it because it offered the real time weight gain this project lacked, with a bunch of additional features.
I put out feelers for people who were willing to take a chance on me in an attempt to find community members who would form the “bedrock” of what I wanted to be a fledging community for Simple/Sinful.
Eventually, I hit a wall, and figured I would need to reveal Simple/Sinful in order to go any further.
I spent… way too long writing the reveal post. It was basically my entire idea for the project, barring spoilers, with everything from hinting at an eventual ARG I was collaborating with the WG admins to help make possible, all the way to the factions you could join, some examples of assets I had made, hints for the direction of Simple/Sinful in the future, and, at the end, I told a story.
It was my story. About how all I wanted to do was create art, and how because of my unique quirks, I could never separate my kink from my art, and that even my own very close friends of several years would fuck on me for it, and I eventually got so tired that I wanted to just share my work with a fetish community instead since they obviously wouldn’t be weirded out by my kink.
I put a LOT of effort into that post. Like I said, probably too much. It took months to write.
I finally finish it, and gather the will to post it. I was jubilant. Finally, I had revealed this project I had only told those closest to it about. What would people think?
The first reply was basically someone telling me I should’ve never even tried, implying that I was basically running into this with no knowledge of how hard it was, despite the fact I had worked with MC for the better part of a decade on many servers, some failed, some successful that had a similar idea with varying levels of complexity.
That comment in particular was a punch in the gut to me.
I got one positive comment not that long after, but as many of you may know, negativity sticks with you a lot easier than positivity. Not to mention, beyond those two comments and someone asking if it was playable or not, that was it. That was my response to this project I had poured more than a year of my life into.
The jubilation I had before flipped inside out. I never wanted to show anyone ANYTHING ever again.
…and that has been where I’ve been at since then.
I’ve been working in the background on all sorts of things. Here are some examples:
- Transitioned over to Figura, with it have came many, MANY more improvements.
- Dynamic semi-subtle stuffed belly that is controlled via MC’s saturation bar.
- Hefty & squishy sounds supplementing MC’s footsteps. Using vanilla sounds.
- Burps, also controlled via vanilla MC’s saturation bar. Also using vanilla sounds.
- Subtle jiggle physics.
- Pehkui toggle with both a button, and sneak, with a funny “fwoop” noise. (Also vanilla.)
- Custom animations with transitions.
Some of these features are my own creation, and some of them are using external APIs made for Figura that members of their community kindly have posted publicly to make things like animation transitions and jiggle physics easier to implement for laypeople.
I’ve even made advances for other games that I have not revealed to the public.
For Skyrim and Fallout 4, I’ve found a very easy way for the layperson to edit animations so they don’t clip, and gotten quite experienced with body slide and outfit studio.
With Fallout 4, I found a simple way to make animations player exclusive.
Both of these BGS game advances will likely prove useful in Starfield modding when it gets to the stage where kink mods are possible. (They changed a lot with meshes.)
For Stardew Valley, I’ve discovered a way to create a fat farmer, and gotten quite far into making it, which is something I have heard people have been looking forward to for a while. I also found an alternative way to expand the sprite sheet for villagers that has way less problems than the method those in the SDF Discord have developed.
I can post videos with deets and proof if people want, but honestly, I’ve been quite demoralized from posting anything publicly anymore, as I said. I just feel if I post these things, that people will rip them apart, and not be the slightest bit thankful for all the time I’ve put in. Or, that’s at least how I feel.
I am ultimately not blaming anyone else but myself, for the record. Sometimes I can fail to be super clear in a message that is sub 10,000 characters, haha.
I just hope that anyone reading this can understand why someone in my position may have wanted to just leave this post and website behind without a post such as this.
So, here we have the cringy YouTube call to action: If you want this project, or the other things I mentioned there to continue/get a public release, some kind replies, or PMs would be the best way. Depending on what I get, I’ll lay out where I go next.
I’ve never wanted to make money or anything from any of this, but if you don’t feel as if people enjoy or value your work, why would you want to post it/update it/etc? You feel me?
So, even if you don’t give a shit about me, Minecraft, or my other projects I mentioned, please just keep my story in mind when you’re writing a reply to someone who’s just putting a passion project out there you DO enjoy. Especially for the neurodivergent, one particularly negative or tactless reply can really wreck someone’s motivation to continue going with a project you may in your heart of hearts want to continue and get better.
That is all I ask.
fat farmer omg. I might actually play stardew valley again!
we get it, it’s just the ones that don’t just haven’t asked in the first place
I didn’t realize there was only a few comments on it. I wish I could have commented on it when it first was posted.
It’s alright.
In the recent days, I’ve gotten a new perspective on posting in this space. When I get around to it, I’m going to make a post in the general category about it.
I would’ve posted something quite juicy here already if the time didn’t keep getting away from me from finishing the teaser…
Things to expect:
- New name for this project! Partly to abide by MCs new content standards, and also I have came up with a pretty good one for an abundant amount of alliteration.
- More polish!
- New design philosophy! (More details on what this means whenever I post the teaser.)
Credits to Fresh Animations for the animatable Allay, Villager, and Sniffer models!
Big things are coming, Weight Gaming!
THE AVATAR MINECRAFT GUY™ IS BACK, BABY!
Miss me?..
No?..
…
Well…
CONSIDER THE FOLLOWING
YEAH, WEIGHT GAMING! THE MINECRAFT GUY™ HAS HAD A WHOLE OTHER SIZE UP HIS POCKET THIS WHOLE TIME! AND, I HAVE A VAGUELY IMMERSIVE WAY IT WOULD WORK IN VANILLA MINECRAFT!..
It’s via a hot air balloon, with a redstone rotor! Now that I look at the size of the platform I made combined with the model I made, I’m probably gonna have to make it a bit smaller… Also, the rotor spins faster depending on how fast you’re going! And the whole thing swings around with physics! Videos of that will come when this is more complete. I was originally planning on something enchanting related, but, I wanted something that would work for any stage of the game, and any level of progression you’re at. So! Hot air balloon is low-tech and low-magic enough for me!
CAN YA’ TELL I RUSHED THIS TO BE RIGHT BEFORE THE GAIN JAM???
Oh… kinda just… dropped my biggest thing there… pun intended… well, it’s not the biggest thing I have (foreshadowing) but the biggest thing even semi-ready to show people… See, totally obscure indie game reference? THIS is why you don’t use your strongest attacks first…
So, now for the actually important stuff, but stuff that’s less flashy.
Bigger & Better
Like the new name, Weight Gaming? Minecraft’s usage guidelines have had a bit of an update to put some tighter restrictions on what people call Minecraft derivative projects, and I… figured (bah dum tiss) that it was time for a name change anyways!
I wanted it to resemble MC’s update titles in some way, and, as two wise men have said, Bigger IS Better! No matter what those MONARCHO-SYNDICALIST ROUND EARTHERS tell you! It’s clear the FAT Earth theory is superior!
(…I will be updating the title of the thread when 2.0.0 comes out.)
Configura Figura
With this future update (2.0.0) I am going to be moving over to Figura. For many who have played around with these models, change may be scary, but I’m going to lay out my reasons for doing such here:
- Figura is now available for all platforms, as well as all MC versions. (The 1.21 version is in beta/alpha/whatever on their Discord.)
- Much more advanced features are possible, like:
- Footstep Sounds
- Dynamic Smooth Animation Transitions
- Dynamic Animation Conditions (Think like, different walk animation when the avatar is full, or something like that.)
- Fresh Animations like eyetracking, and expressions.
- The avatar’s belly bloating with MC’s saturation bar.
- Animated Burps.
- All the old features such as Pehkui integration remain intact.
- Config toggles for certain features.
- As long as a user has Blockbench, the model itself is easy as pie (mmmm pie) to edit yourself, and the texture is actually even easier to edit yourself, and share with others, as it’s a loose file.
- A very, VERY advanced feature that followers of this project have been quite bummed isn’t here for a while are capable of being made. (No more talk about this one since it’s a long way off.)
- In the shortest terms possible, the power is put in my hands instead of the dev of CPM’s hands. The sad, sad truth is that our kink is obviously niche. A dev of a more easy-to-use mod is not going to go out of his way to add features for me to make Bigger & Better… well… better. Figura is the way to go because the only limit, is Figura’s imposed limits on model complexity (that I will need to look into) and my imagination.
- Removal of Herobrine.
- I will be keeping the download of the 1.0 legacy versions of B&B up for people to download. (And as discussed before I will be making the downloads be available through Google Drive, or some other service.) My old usage guidelines will still apply though, so keep that in mind.
New Friends, New Plans
Since we last met, there have been some new friends we need to get acquainted to! In addition to Steve and Alex, we now have (from left to right) Zuri, Noor, Kai, Ari, Efe, Makena, and Sunny!
With so many more beautiful blocky faces to our roster, I felt a change in design philosophy was necessary. Steve and Alex have competition now!
Now, instead of Steve and Alex greedily hogging all of the Pumpkin Pie and Honey (Jeb why did you make it drinkable? I love you for it, but why?), the sizes will be spread evenly amongst them, and our 7 new friends, and in addition to different levels of fatness, each Figura avatar will have different morphology. Say, maybe Makena might have a bit more junk in the trunk. Kai might be shorter, while Noor or Zuri is taller.
The goal is to give you some more dynamic shapes to play around with, and slowly fill out our… canon of chubby to blob Minecraft players. Steve and Alex will remain relatively unchanged, but I will be updating them with all the new features, and I might be making each of them a bit more distinctive from each other to match with their peers.
Conclusion
That’s it for now, Weight Gamiacs! I can’t say when this will come out, but these are my plans!
I’m gonna be treating this project, and my other projects in the pipeline way more casually, so, it might be a lil’ bit 'till you get an official followup, but if any of you have any questions, comments, or concerns, I’m all ears!
It might seem pedantic, though I do want to add a clarification to this post: the main reason I use the Custom Player Model “The Fat Suite” model at the moment is because CPM supports many older versions Minecraft (or at the very least, most old versions with modpacks. It goes all the way back to 1.5.2). As far as I can tell, the Figura Curse Forge page only goes back to 1.16.5, so if you play an older version’s packs you lose out on access to a custom model. I also have no clue where the Bedrock Edition factors into things, but if I had to guess it’s not supported at all either (not that you’d want to play Bedrock if you had the choice, anyways).
Obviously this isn’t something you can fix, persay; I just figured the disambiguation was worth mentioning, that way people aren’t confused on the scope of the project/what they could sideload with it.
Thank you for the clarification! I’ll put these points somewhere in my updated main post when 2.0.0 comes out!
It is a pretty big deal, and I understand why some people may still wanna use CPM for this reason.
For me, the reason why I still wanted to go ahead with this was because I’m kind of… retro-MC’d out myself.
Mainly, it’s because my non kink MC Server career was dominated by The Dragon Block C mod, and Cauldron (a Bukkit and Forge hybrid server software for 1.7.10 and lower). I spent so much time on 1.7, and to a lesser extent 1.12 that for me it’s had it’s time. I genuinely like the direction Jeb and Mojang have taken the game, a coherent design philosophy (Jappa my beloved) helped me get better at Blockbench in an attempt to replicate it, and, in regards to modded content, newer mods for the newer versions such as The Create Mod for example are just so excellent I have never thought about turning back myself. That being said, I completely understand and respect others that do not feel that way. Different strokes, and all.
Situations like this are why I will keep the original downloads up for folks who want the legacy models.
It’s just that, since it’s my project, and stuff I’m doing for myself first and foremost, ultimately, that means it isn’t as big of a deal from my perspective to make the jump, so that is what I have done, to continue progressing, and moving forward. Getting Bigger, AND Better.
But yeah. For the more simple part of your message, you are absolutely correct. Bedrock is not supported, lol. Period.
Bedrock is a whole can of worms. I’ve considered several times moving to Bedrock for my MC related endeavors, but, regardless of everything it has that interests me, there are too many issues, both technical, and otherwise, that prevent me from using it even as just a regular user, much less a creator, even if my content was not so risqué.
Thank you for such a constructive comment! I’ll keep perspectives like your’s in mind going forward!
No worries, earnestly; sorry I took time out of your day to verbosely reply to this, also. While I do have an idle worry that if this mod gets popular Mojang is going to nuke it from orbit, I do wish you luck in making a more mechanically fleshed out fat suite, pun unintended. I’ve gotten a lot of novel use out of your original models, even if that was with the motivation to add my own vanilla armor layers to them. I was actually reaching the far-edges of what CPM can currently do, since to deal with modded armors that render their own models you need a lot of middleware, unfortunately.