is there a demo or is it only for patrons?
Okay, so no pure routes, so they’re combined to begin with. Understandable. I knew that my assessment was wrong, don’t worry. So 24 combinations it seems like, which sounds a lot better on paper. So is it possible to do multiple routes at once, or is it just kind of railroaded to one? Because given the flow chart, they do say that they are locations for the routes. So I am mildly curious if you could go to multiple locations at once. If so, my assessment still kind of has some water, given that there would be over 100 combinations still, unless those are integrated already.
It would be kind of funny in a way if you could do all the routes in one playthrough, but I think that might be a little too much effort. Still mildly comical in a way.
The game doesn’t have a playable release or demo. The patreon is for supporting the dev and further teasers and status updates about the game as it continues to be developed.
understood thx for the reply just makeing sure cuz my eyes are closely looking at this feed.
I have plans to show off prototyping, one route, and other concepts in an ultra alpha proof of concept demo sometime in April. Progress on that will begin when we’re done finalizing the script.
More information about what that demo is will be on the Patreon or Subscribe Star, as well as it being Patreon/Subscribe Star exclusive since it will not reflect the final version of the game in terms of meat.
The game is made in a way where you can only pursue one route at a time but all routes branch from the intro. At the beginning of the game, you have the choice of sending Kazumi to four locations, picking out any of those four lock you into one fourth of the game. It’s meant to be played over and over again to get all 24 routes. You will have to reread things you’ve already read but you could always skip that. I don’t expect people to read the intro 24 times. The most you’ll ever have to reread, besides the intro, would be all of the first weeks 6 times, because that’s just how the pathing works. The first weeks tend to be shorter than the rest of the game and again, you can just skip it if you really want to work through seeing all the endings.
It’s an erotic fiction visual novel, the words are more than half of the point so, I hope people can stomach a couple of re-reads on future playthroughs. I think it’ll be a lot nicer if you don’t just bang them all out in a sort of robotic list.
Edit: There are 60~ unique locations in the game, only some get repeated for story reasons (Like her house, or a specific club). The location choices change depending on your route. You cannot mix and match these because that is the main choice system of the game.
Eventually the Patreon and Subscribe Star will have early access that will help me squash some bugs as well as reward those who have stuck with me. Going to find a way to make it so it sticks with supporters in that time frame because I want people to play the full game when the full game is public more than anything!
It’s meant to be played over and over again to get all 24 routes. You will have to reread things you’ve already read but you could always skip that. I don’t expect people to read the intro 24 times.
I do have an idea, to prevent rereading the same dialogue, but I don’t know how you’re going to implement this. I was thinking, even though it is a visual novel, you could have alternative dialogue trees for the intro and first week. You could have a RNG, from 1-6 or something like that, and it would be the dialogue branch you play through during the intro and first week sequences. This way, it keeps the replayability fresh, the RNG goes down by one until you read all of them, to which it resets (Ex. In your second playthrough, it eliminates the previous dialogue tree from selection since you already read it, now it’s 1-5 not 1-6. After you read all of them, it reverts back to 1-6.)
I figured since we are going to be rereading the same dialogue, why not change it up a little instead of rereading it? I know it might sound a little complex to develop, but I figured it might be a good solution to the repeated dialogue problem.
I appreciate your enthusiasm, but if it took us two years to write the game completely I don’t think we’re going have some sort of alternate text rng dialog programmed into the game hahaha.
Unfortunately the game was not written to have it function in that way, and I can imagine some people trying to get EVERY piece of dialog and just failing or missing if something is new. A lot of effort for something that would not deliver much payoff. My mindset is just trying to make the script as good as possible and just have people enjoy coming back to it.
I personally imagine people are going to use this as fap fuel, and I don’t think most people will have the stamina to go through more than 4 routes in that respect, so repeating dialog doesn’t really matter as much since you are going to come back to this another day. That being said I know there are people who do enjoy fetish content, or erolit, without masturbating but I still think that it’ll take hours to go through and most people would want to stop and come back later.
My ideal way that people will enjoy the game is to come back to it for a couple of days maybe going through a few routes at a time so, again, repetitive dialog can be a refresher to some imho or just skipped.
I appreciate your suggestion though, it means a lot that people would have some sort of input on things like this!
thank you for the information i will be keeping a close eye out for news! As much as i would like to become a patron to a lot of the projects on this site but most of my cash is going to school stuff funny thing is im going to school for programing in gameing so im basically learning to do the same thing all the creators here do XD
I personally imagine people are going to use this as fap fuel, and I don’t think most people will have the stamina to go through more than 4 routes in that respect, so repeating dialog doesn’t really matter as much since you are going to come back to this another day. That being said I know there are people who do enjoy fetish content, or erolit, without masturbating but I still think that it’ll take hours to go through and most people would want to stop and come back later.
The thing about the “the game is just fap fuel because it is a fetish game”, is that it isn’t that simple. That’s actually how games fall flat. Because if that were the case, then the quality of the game wouldn’t matter at all, like you’re implying. There are quite a few popular games out there (Tramp (Which is actually of a similar caliber to this game, that being a visual novel!), Vale City, Eat the Dungeon, etc.) that while yes, do have fetish content, it isn’t the only aspect. What people want, in my honest opinion, is novelty within the fetish if you get what I mean.
You see, if people wanted fap material, they could’ve just looked up a random weight gain comic strip from DeviantArt and done that. They wouldn’t even bother with this website. In fact, I heard about the critiques on Vale City, how there’s so little fetish content there, yet it’s still popular. Not only that, but Vale City is also a massive grind, which doesn’t really make sense for the narrative you have for your audience.
My point is, I think the mindset you have about the game development is kind of obsolete, given that there’s plenty of popular games that say otherwise, and no, they’re not short-lived either. Some of those are still in active development as we speak, even finished products that are archived. Just some food for thought (pun intended).
Keep your money for schooling, that’s way more important than what I’m doing!
Thank you for your verbal support though, and great luck in school!
I think you’re completely misunderstanding what I mean by any of what I said. Something being fap material doesn’t denote negative quality at all, I’m using it to denote time invested.
I do think you’re being rather rude with this statement though, so I’d appreciate it if you kept comments like this to a minimum!
I apologize if you thought my comments were rather rude, though I think considering the time invested as just fap material is mildly derogatory also. I wasn’t trying to demean you, though the way you’re framing it does sound like you thought people weren’t there for the quality of the game, and just there because of the fetish material. My bad. I do find it unusual to use fap material as a way to measure time investment though.
Good news though, and I’ll go into this more on Patreon and Subscribe Star on the 26th~27th, all progress on finalization is moving along as fast as expected and will be done in the five weeks we allotted.
This is really good news! Ꮚ( ᐠ ⍵ᐟ)
Edit: I edited the main post of this thread and the master post document to represent the most accurate information up to today, February 18th 2024. Yay!
The script is now finalized and I’m moving onto the next steps of the project.
Congratulations for this achievement
How big will the weight gain be?
I have no reference point to give you but I will say that it’s not immobile. If you’ve seen the art I draw it’ll be closer to the biggest consistent weight I’ve made. No actual metric to give, I’ll be able to be more accurate with it when the sprite work is being made.
Awesome to hear! So what are the next steps?
I’ll make a small list in order of what my co-writer and I plan on doing:
- Twine Prototyping, which contains plans on how the game will look
- Ren’py/Gedot Shell project
- Asset Creation
- Construction
- Testing
There’s more details between this and that but this is the generalized scope. No release date but you’ll start to see actual pictures of what the game will look like hopefully by the end of this year.