Monjoshi Conquest, a prototype for a monster girl strategy RPG

The game is very simple and short, curiously, it is the best I have played, you can see the effort and love dedicated to this small part of the game is very well done, I hope to see the complete game

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This game I like very much. Now I think Fire Emblem is supposed to be similar (I’ve never played it) BUT I have played Advance Wars, so it does remind me of all of that. Now that you’ve released this prototype, I’m surprised that nobody (I can recall) has done a WG SRPG before! Thanks to its turn-based roots, weight gain doesn’t occur too fast but it’s just noticeable enough with each sequence (For the smaller units. The Rat King’s gain is a bit more apparent, but I don’t got no problem with that!). I like how the weight gain was implemented through feeding with items that healed your units, until the food became a sudden weight loss program after the 3rd meal!
Art is reeeeally good, gameplay is simple and straight forward, as well as fair, and it’s challenging enough to demand a couple tries (at least for me). Honestly, I’m pretty pumped to see what more complete versions in the future will have in store! The only problem I have is not really knowing what else the weight effects substantially enough aside from healing each turn in the prototype (Though I saw statements about the tempest move and weight affecting your unit being ragdolled from it as well as other changes, so this criticism would likely be nullified when you release a later version down the line). Other than that, I really like this game!

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Hey, this game is really good. Been missing some strategy in my fetish games.

Would love to see more abilities as well as some more weight levels.

Hope you continue this project afterwards!

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This concept is looking very good. I’d love to see it be continued after the Jam has concluded. Super cute sprites, the weight gain is great, and I am a little curious about the allusion to the lamia eating up the rats, unless that was just some cute flavor text. The way the bellies grow and the units fill out is awesome and the artstyle is just super adorable, it must be said again.

Only things I’d say might need a tune-up are clarity of what kind of damage to expect from units exchanging blows, squashing the bug of dead units continuing to be recognized by the game, and perhaps balancing, given the Slime Princess had a habit of oneshotting full health Rat Troops if she got too close, same with Scrappers.

Overall, very excited to see this continue. A top entry for me, as short as it was. If you ever want or need help with additional sound design or writing, lmk.

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Thanks for clarifying. I know you have your monster girl trainer game in the works, but I hope you keep on developing this, it’s a gem. Really would like to see a matchmaking mode, unit production, and base building/upgrading to almost turn this into a RTS style game.

I dunno if you already know about this, but there is a game called “vore wars” that is somewhat similar to this on eka’s portal. It’s a Unity based game, features unit production, town upgrades, randomized matchmaking, and even random map generation. Might be worth checking out for some inspiration. Obvious warning: there is vore in it, you can make the game almost exclusively slime inflation/cake stuffing with a little tweaking though.

Ah, Vore War… I was actually able to contribute a bit to that, The slimes whole existence belongs to me, as well as the old Leader Flag designs and the concept of the Slime Queen, and… that’s it. Otherwise, as for features the game has, there’s also map and race editors, don’t forget those.

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Yo wait, can I get a link to this game? I’m interested now. Sorry if this is the wrong place.

Thanks for that, slime stuffing/inflation is great. :+1: Just thought it was worth a mention for Omega to take a glance at due to the similarities.

Here is the link to the game in question for any parties interested, not sure if the mods want this sort of thing posted here, so feel free to delete if it violates any rules. https://aryion.com/forum/viewtopic.php?f=79&t=53707

Finally got around to cleaning up,

  • Added a new Unit which will be the new tier 0 the Rat Serf
  • Got the promotion system fully working

Gonna add the other new unit the Rat Friar which will be the tier 1 magic unit, add the abilities to all the units, implement the wild creatures like the wort and then reupload the improved prototype for you guys.

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Loved this game, turn based strategy is my favorite! I’ll look forward to any more stuff, already looking forward to checking out promotions

I have to said the art is real good and I would have never thought using RPG maker to make a turn base RPG with cute monster girls.

I’ll be echoing a lot of what’s been said here, but an excellent, solid entry for the contest! A nice clean interface; beautiful, crisp (not to mention pleasingly plump) visuals; and a lighthearted tone to tie it all together.

It’s tricky to offer suggestions without effectively cribbing from Advance Wars ^^; I’d say that damage could be a little better balanced - I had to unduly rely on the powerful scrappers which dragged combat down a bit. My rat monk barely got a look in unless they were landing a killing blow. Additional lamia units would diversify tactics and keep things tight and interesting.

Also, a slight nitpick but I wasn’t a fan of the additional map elements in the centre, upon discovering they were just decoration. Whilst pretty, it wasn’t clear if they had a purpose or not which can make for a trickier read of the battlefield. I assume they were just for demonstration purposes?

Overall though a great entry! :+1:

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I cannot even describe how much this game compounded my self-annoyance that I didn’t use the Dragonbones plugin for my entry. These battle scenes were SO satisfying!

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by far my favorite entry, i love it!

Improved prototype is up, felt it would be more appropriate in its own thread: Project Conquest (Monjoshi Conquest)

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I think yes the poor rat must be more tortured

Just around to playing this entry and it’s super fun and adorable.

I love this one! I really hope you decide to turn this prototype into a full game in the future~

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Grotlover2 Score


| Category | Total |

| —: | :–|

| Basics: | 20000 |

| Art: | 305 |

| Writing: | 25 |

| Concept/Design | 405 |

| Msc: | 170 |

| Total: | 21005 |

Comments:

A fun little game and I do love seeing more strategy games that try to use the fetish. I see a fair bit of possibilities, especially when it comes to the possibility of building monster armies. I do whish the game made better use of a fetish based mechanic though as it seemed to really only be for healing and buffs and I did not see much past that.


Jux Score


| Category | Total |

| —: | :–|

| Basics: | 20000 |

| Art: | 368 |

| Writing: | 133 |

| Concept/Design | 1232 |

| Msc: | 160 |

| Total: | 22140 |

Comments:

First off, that belly heft of the queen’s level 2 weight was oof. Nice. But more importantly, it’s really cool to see a strategy game in the jam, or in the community in general. I hope this is something you’ll continue working on.


Kilif Score


| Category | Total |

| —: | :–|

| Basics: | 20000 |

| Art: | 305 |

| Writing: | 115 |

| Concept/Design | 735 |

| Msc: | 150 |

| Total: | 21440 |

Comments:

As a huge advanced wars fan, this was a lot of fun. Its well animated, the spritework is fun especially as each unit gets bigger, the music is good, but what let the project down was that the use of the theme was weak. I appreciated that the units got a heal buff, any maybe a damage buff (I honestly couldn’t tell), but anything beyond that didn’t really seem to be present. I really do like the concept, and hope that you keep expanding on it as what’s already there is an excellent start. Great job!


S&S Score


| Category | Total |

| —: | :–|

| Basics: | 20000 |

| Art: | 315 |

| Writing: | 170 |

| Concept/Design | 975 |

| Msc: | 140 |

| Total: | 21855 |

Comments:


Squirrel Score


| Category | Total |

| —: | :–|

| Basics: | 20000 |

| Art: | 180 |

| Writing: | 210 |

| Concept/Design | 840 |

| Msc: | 140 |

| Total: | 21510 |

Comments:

A solid Advance Wars type game with an interesting mechanic in having the leader feed the units as method of support. It was a fun experience with a nice edge of challenge and cute art to boot.


Scores

Art: 1473

Writing: 653

Sound: 877

Design: 4187

Total: 107950