Monster rancher-like sim/rpg game

simulation
video-game
weight-gain

#101

How about the information display for the monster?


#102

You can walk right up to them or use the status menu? If you mean a bestiary i haven’t started that yet.


#103

Well I meant for status menu. Anyway how it look like?


#104

Weekly and monthly competitions? How will that be handled?


#105

For Monster Girls who get much, much bigger than the others, will their space on the map change to reflect their gigantic mass?


#106

Body measurements like those from Fatty Text Adventure are always appreciated. Gives better context to how big something is, and sometimes it can be hard visualizing.


#107

The game works on a time system with a full 365 day calender, So i can set it so the Arena holds special fights or other competitive games every sunday or every “X” day of a month.

It depends on how large your speaking, Currently have no plans to have extreme sizes like having their body stretch across the map or making them become blob-like, but yes if a character is especially large compared to others they should occupy more space.


#108

Will you be able to customize the ranching area with different environments, from regular plains to weird environments like tundras and volcanoes?


#109

Not sure, maybe if enough people want that, the homestead is already affected by seasons so it might get weird.


Heres a new non spoilery update:

Mostly been doing work on UI and finer field mechanics, which I know isn’t the most exciting kind of update but I’m sure it will improve the feel of the game when everything comes together. I added a set of drawer menus for quick intuitive interactions, one being a menu where you can check the status on monsters live:

Gonna add a few things like being able to check the stats and conditions instantly.


#110

I’m glad you’re putting work into making a nice and clean looking user interface, it looks really good!


#111

i do agree , its contently worth the wait


#112

where can i play this?!


#113

can’t, still in development