My Dear Fallen Angel II (Endings released + Announcements!)

You need a combined party lvl total of 1089. Reaching Niodimon’s last weight stage counts for 99 lvls. Each rare material NPC who’s reached their current max weight stage adds 25 lvls each. Lastly, using rituals and creating the ‘Page of World Break’ adds another 99 lvls!

so the goal is to max the girls out…i see, with my luck, thats gonna be difficult

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A tip for people who want to level up characters quickly is to have crystal apples in inventory and go fishing to increase your odds of huge fish. Combining huge fish with cooking should help a lot! There’s also a ritual that helps turn smaller fish into huge fish. You’ll need drained gems for that ritual which you can obtain as a byproduct every time gemcraft is used.

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im meaning i had literally EVERYONE at max level before reaching the ending, i couldn’t level anyone else except the rare finds and yet…i still got the bad end

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I have done a quick run with the following: 10 lvl 99 characters, ‘Page of World Break’ created, and at least 240 Niodimon blessings purchased and managed to get the good ending. Let me know if you think something in your run is bugged!

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I am trying to add everything up on a calculator to see if I should’ve gotten the good ending on my first playthrough and unless I am getting confused on the “last weight stage” for the rare mats and Niodimon, it seems like I should have gotten it.

Edit: Looking at the gallery, the images I would assume would be the final stages at this point are the pics 11, 31, 35, 39, 43, and 47 which are all unlocked for me.

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Due to each rare mat girl missing their last 2 stages, I believe it is currently impossible to get the good ending on the first play through. I suppose I should bump that up on the priority list to make it easier on players! Normally, each would count for up to 99 lvls if all their stages were unlocked.

Gotcha Gotcha, that makes sense then, on first playthrough I was really close then. I should be able to sinch it on the second go around, but I think I will wait for the stages to be finished for the bonus characters.

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I have a major gripe with this game. And it’s the fact you can’t see your health bar when you take damage in the gathering sections. There have been multiple times I’ve died to bees or something after killing an important enemy and have been forced to redo the entire day over again. Also, I feel like the balancing in those sections is extremely off, I don’t know if I’m just unlucky, but I always seem to have WAY more hazard cards than gathering cards. I would really appreciate if I could save after a story fight, so I don’t have to redo the entire thing over again.

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I’m an idiot and missed the save button in the menu, ignore me

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No worries haha! All feedback is important! It’s gives me ideas for potential concepts! I personally just open up the menu while harvesting to check my hp if I’m worried about taking potentially deadly damage!

Ok so I obviously got the bad ending. But all my girls were max level and I believe I hit all the weight gain events. Is there something I’m missing?

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Until the upcoming update, it is only possible to get the good ending after reaching the bad ending once. In new playthroughs you get 2 new characters to lvl which should make it much easier.

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Hello, everyone! Weekly devpost time! Time sure passes fast, felt like Thanksgiving was just yesterday!
Here’s this week’s news for My Dear Fallen Angel:

  1. New update just released! Check it out! It replaces the placeholder text from the last update as well as adds 2 new weights stages for each of the rare material NPCs, so 28 new images to collect! Though, these new weight stages currently lack event text!
  2. Now that the rare material NPCs have more weight stages, players can now obtain the good ending on the 1st attempt if they choose to go the extra mile! Maxing out the original 8 party members will also now give a luck boost to help make finding the rare material NPCs a bit easier in both Normal and Hard Mode!
  3. The next update will add weight events for Marel and Iris!

Now that getting the good ending on the 1st playthrough is possible, don’t forget to fill out the in-game survey!

That’s all for now! Thank you for reading and playing my games! Follow me on twitter for daily dev posts!

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how do you get tiny fish, i have never found any

if you go fishing without any type of apple in your inventory, you have a high chance to get tiny fish!

Honestly this has to be one of my all time favorite games in this forum. The replayability and story are very strong, but don’t overshadow the gameplay aspects. I did have a few bugs and crashed along the way but the religious saving system after every work day helped make the experience so much smoother.

I think a few ideas to make the game have even more playability include:

  • Once you collect every piece of a non playable character, they are added to your party and can be chosen to play as the next time you load up the game. (I would recommend having something that saves that progress over multiple runs since it’s heavily rng based). They could have special abilities too like finding rarer items, increasing crit chance, etc. to benefit the whole party

  • Some more intra character interactions, especially with alternate selves would make the story interesting and could allow for some more backstory/lore to be sprinkled in

  • Special secret CGs if you use a certain character x amount of times in battle, or feed them x amount of apples. That could help reduce apple waste (I found that to be a big problem as once I leveled everything up, I just sat on this massive pile of apples). Plus, it would incentivise players to use combinations or try out things they wouldn’t normally try.

Overall I am super super excited to see where the second part goes and I can’t wait for the next update. Keep up the great work!

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Thank you for your feedback! I like your ideas!! As for the crashes, I will have to pay more attention as to what is causing that so thanks for bringing that up!

Hi, hi everyone! Weekly devpost time! Hope you all treat yourselves well during the holiday season!
Onto this week’s news!

  1. A new update went out a few days ago! It features Marel and Iris’s weight events! It went up with placeholder text, but I just updated the build and replaced it with their full event text!
  2. I will be unable to deliver on the Christmas eve deadline I set for the expansion, but worry not! I am extremely excited to work on it and plan to now have it out within the first few weeks of January!
  3. Last but not least, work will now begin on Valentine and Milit’s weight events! I am getting better at working in this new Winter schedule I have, so this shouldn’t take as long as previous updates.

Thank you for reading and playing my games!

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im having some issues getting some weight gain scenes to appear, like iris and marels, i also am having issues with barbarian shamans scene repeating near the end

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