I really really enjoyed this, but I have to say: No inn to heal, limited potions, and incredibly difficult combat UNLESS you powergrind like I did… that hurts the funa bit. I died far too many times early on, and basically just beat bats and plants to death until I was OP.
if you want i can take that obese sprite and make it nude for the nude beach
Please, do something, I’m lvl 8, I have been grinding for at least an hour, and I can’t just beat this side quest boss cuz the rng it’s just ridiculous, they keep going in loop and I can’t do anything to even battle then
Never mind, I just made it at lvl 10
I did the completely sensable thing and went to https://www.saveeditonline.com/ and changed every stat to 99 to allow for ease of play.
Oh I’ve got one, don’t you worry!
Spellign errors. my worst enemy.
Also, yeah i think i might know where i screwed up with the double sprite. I’ll get to work on it right away!
(Also I’m so proud that people are looking even into the tiniest of details like the status menu, I feel like i might put too much work in them but they’re there.)
Difficulty still a problem, eh? I suppose it is time to nerf enemies. Also, you can sleep in the spare beds at the Blind Beholder. (Lance’s Inn, 2nd floor!) It’s a long way to walk, yeah, I should definetly make it so that healing’s a bit more easy to come by.
I will say this; The Nectar Flower boss is supposed to be much more difficult than it should be, since I aim for it to be conquered after finding a certain someone. Side quests and all, they aren’t mandatory so they should at least have some difficulty to them. If you could’ve only beat them at lvl 10 then I should probably find a better way to handle this fight
The fight is designed to have the weaker ones taken care of first so that the flower is left alone and supportless. It doesn’t start with attacking, it only attacks when provoked enough. I should tell the player this somehow, maybe with more goblins screaming.
Oof, bad news for me. Definitely need to figure out what the hell I’m doing wrong with balance issues if people are coming to this solution for it.
It’s good to know people have come to this conclusion, it just means I’ll have to try harder.
honestly I think the main issue with the difficulty is lack of healing items, yes we have adrenaline but that skill can be unreliable, simply put give us a potion merchant, I mean we have gold but we don;t spend it on anything
oh my god that gave me the best fucking idea I love you thank you so much holy shit
I am a bastion of good ideas and sleep problems, but only one of those is applicable in this situation. you are welcome
Oh no, believe me, both of those problems are applicable. I haven’t slept since I posted this thread.
If you wanna make Adrenaline still an important part of the combat, you can make it so that the Healing items are either expensive and/or Heal over time rather in a large burst. And Food items can also heal in a large burst but have a risk of the stuffed status effect.
Yeah I was thinking of buffing food items, since they have so many downsides like only being able to use them in combat and being stuffed. Was thinking of increasing how much they heal, don’t know how I might structure the formula, however. I’d like food items to scale with your level sorta to keep shit like carrots still useful, for a bit I’ve just been using percentages but I’d like to make them just generally better.
I am using the potion merchant idea with a twist I’m sure people might like. Yes, potions would definetly be expensive, but there’d also maybe be buffing potions which do things like highten your defend or attack, or maybe let’s out a noxious gas to stun opponents shortly. I was also thinking of a potion which is called a ‘Lucky Potion’ which does whatever the fuck it wants to make battles more interesting. Those would be more on the heap side since I wouldn’t expect people to get so many, but it may help with the ‘twist’ part I was talking about before.
The potion seller gets fat as you buy potions, and with each stage of fatness comes new potions to try out. This is probably gonna be done with some sort of variables, although this’ll definitely be difficult for me to figure out. Implementing that would take time, so for now there probably won’t be any of his when the potion seller is initially implemented.
Also I plan on the only shopkeeper you can sell things to would the the pawn master that Olive mentioned when she picked up the bra. Cuz yknow, some blacksmith isn’t interested in your carrots.
Also I’d like to not have a lot of shops present. Of course there would be inns, and the potion seller will travel with you much like Hen. My reasoning behind limited shops is mainly just prioritizing strategies and actually thinking about your turns in battle instead of using ‘that one move’ all the time. Which probably would happen anyway, but as I said in the first post, I’d like there still to be rpg elements like strategizing and whatnot.
I might be coming at it from the wrong angle, but I’m gonna experiment until we come across something that works, sounds fair? The top priority I aim for is y’all’s enjoyment with this, and if the majority is having trouble with something, I’ll do minor fixes until it fits the gap of acceptance. Second priority is what I want to happen. third is fitting as many buckets as possible into the game.
bucket is not a want, it’s a need
Well i can give you a few ideas right now. Which can lean a bit into common tertiary kinks.
Super Fizzy Drink: Drink it and belch in an enemy’s face, doing a poison attack.
Double Espresso Energy Shot: Act twice in a single turn for 3 rounds, Caffeine Crash possible.
Super Bouncy Tonic: Turns body bouncy, Reflect 30% damage for 3 rounds.
Kevlard Oil: Boosts Defense.
InstaTent Pill: Swells body into a giant cushion, lasts several hours. Gives the effects of a Rest. Expensive
As for buffing food items, You could integrate the story or sidequests into buffing food items. Like Say, for example, Participating in an eating contest. If you win you level up your Gluttony skill, which increases the effectiveness of food based items by 5%.
Obviously im just throwing shit out there. but i am a font of ideas if you need em.
Holy shit these are actually really good. I really fuckin like ‘kevlar oil’ that got a good laugh out of me, and to think I was just gonna call it ‘boarskin’ as a joke with barkskin. The InstaTent is a really good idea too because of the limited sleeping spots too, but I might come at it at a different angle with that one.
I really have no clue how to add more stats, but that permanent upgrade sort of idea is absolutely gold. Your ideas are really good, why am I making this again? lol
I also should say I probably won’t have an eating contest, since so many other RPG’s had that sort of idea with em too. I might have an idea for implementing some sort of thing like that, though.
Also I should note this just as a general thing, Olive is working to get rid of the weight remember. She might end up skinny, I don’t know. That’s why I’m mostly trying to focus more fetish stuff with others, since in the end for Olive she might come through, here’s always that possibility. Or she’ll grow accustomed with being big? Time can only tell.
My suggestion primarily is, make things light hearted and comical. That’ll carry things through. The Combat is difficult yes, but its an enjoyable level of difficulty.
There’s a number of ways you can do tents if you wanna do it normally. Ripping ideas shamelessly, you could have a Tent Seed, which you plant the seed and it grows into a Plant Tent.
Though i have one request, Give Olive a Hip Check Ability. Its only natural. Maybe have it do moderate damage but have a low chance of the target getting killed instantly by bouncing them out of the combat arena off her giant butt like a coin.
I mean. the hip check does sound fun…
Maybe when Olive gets more proficient with her form, as of now she’s still pretty clumsy.
but yes that’s probably gonna be a thing at one point.