Portal Stuffing [VN] (New major update June 5th 2021)

Tiny tiny update:

  • Fixed shop not restocking
  • Added incomplete locations for future events
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Observing yourself gets you stuck on an empty textbox. (I specifically did this at the beach)

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oof, Iā€™ll look into it when I have time

Seems like a lot of fun so far but, sometimes observing yourself or the random girls around town will just brick you into a blank text box, also the store is kind of annoying. I wish you could just double click, clicking, then moving to the ok in the middle is meh. Is there any reason to buy the pie over the shrimp? itā€™s cheaper but more calories. I also wish i had known you only need 1 pump, i bought like 12. Sometimes it doesnt let you hit the sleep button when you start the game, and after like 2 days it errorā€™d when i tried to sleep at night saying it was too early.

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you should be able to buy new alfit like bikinis and skirts

is the game finished or is there a latest build?

they game is not finished as of now, but there is a playable demo

I donā€™t quite understand what food grinding does, can someone explain please? I canā€™t find it explained anywhere else on here.

So I spent the last year rewriting major parts and adding new functionalities to my custom VN framework. Basically its a lot more mature now. I can focus on adding content (dialogues, character renders).

More info in a few days, Iā€™m busy right now grading finals and stuff.

Snippet of the new framework:

  • Invite a friend over to your place
  • Ask them to follow you around and watch you do stuff (like watch TV)
  • Feed them food
  • Drug them


Full video with sound: Porn GIF by fierylion

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its an incomplete ability, itā€™ll be removed in a later update

Looks interesting. Will there be an update to play the latest version or do we have to wait?

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This is just a basic prototype to test new features, donā€™t expect much yet:

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Are you working on both Portal stuffin Vn and the Ayumeā€™s new mansion?

just play the game and i really love it :star_struck: i look foward to it

Ayumeā€™s new mansion is just a place holder name I had for the prototype (which is the new version of portal stuffing), I will say in detail my future plans for Portal Stuffing soon

I played this until reaching the max in both capacities, and overall the mechanics so far are great!

A few things to note though I think.

The first few things are actual bugs.

-Whilst you canā€™t inflate over your capacity, you are able to eat beyond the normal limits without any end.
-You can still gain greater max capacity even after youā€™ve reached the supposed max of 4000 and 3000 for the stomach and bowels respectively.
-Being drunk lags the game horribly and makes the game near unplayable until the debuff goes away.
-The gas pills donā€™t seem to do anything, though Iā€™m not sure if thatā€™s because of a bug, or because itā€™s simply not implemented yet.
-No one else seems to exist beyond yourself and the vendors, but I again assume thatā€™s simply due to them not being implemented yet.
-If you have a job, you can instantly teleport to the location youā€™re working at (assuming itā€™s the right time to work) without consuming energy or time.
This same bug occurs when returning home.
-Assuming I remembered correctly, the bike was supposed to half the time, and the energy (if I am wrong about that though just ignore this one XD), but only halves the time required.
-The amount of stuff in the main characterā€™s body doesnā€™t decrease when jogging (or at least it doesnā€™t when jogging whist encumbered).
-Water and Air can make you gain weight.

Now that the bugs are out of the way, onto other potential issues that arenā€™t directly bugs, but might be considered a problem or nit pick.

-When reaching max capacity in both stomach and bowels, thereā€™s no further increase in size (to my knowledge at least), and instead the max size is at a lower capacity level. This is mostly just a nit pick since thereā€™s effectively no reward for reaching 100%. Iā€™d recommend either moving the max size to the max capacities limits or by making a further increase in size.
-The ability to drag items around in the inventory makes them difficult to actually click on. I assume this for an alternate purpose, but at the moment itā€™s something of a nuisance.

Aaaaand thatā€™s it I think! I apologize if this seems overly negative, but I just want to say that the game so far is quite good! None of the bugs are game breaking at the moment, and itā€™s quite a visually pleasing experience so far ^^ Iā€™m definitely looking forward to seeing this gameā€™s progression in the future!

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Awesome feedback, thank you very much!
Note that the prototype was very early a month ago and the current version I have have fixed most of the bugs I mentioned

you are able to eat beyond the normal limits

Yeah thatā€™s the first thing I fixed

Being drunk lags the game horribly and makes the game near unplayable until the debuff goes away

I meant to do that, the delay was randomized so that when youā€™re inflating you might not be able to stop in time. Although it really need adjusting. (Since drunk status allow you to exceed your current capacity)

No one else seems to exist beyond yourself and the vendors, but I again assume thatā€™s simply due to them not being implemented yet.

I have added 4 characters (not published yet), their introduction scene dialogue, and basic animations

This same bug occurs when returning home.

Can you tell me how you returned home without spending time?

thereā€™s effectively no reward for reaching 100%

Iā€™ll make more inflation ā€œstepsā€ images

The ability to drag items around in the inventory

This will be essential later, also currently you can drag food to your character to eat

Oh I see! Well itā€™s good to hear that itā€™s being improved and expanded ^^

as for the returning home thing, it just let me click back to the area where home is, whilst also clicking home (I think. My memory unfortunately is about as strong as an amoebaā€™s) for no cost at all. (I know that I was at least able to click back home for no cost.)

As for the dragging thing, I figured it was needed for something else, but I had wanted to make a note of it is all ^^7

honestly? drunkess can be simulated by adding time and a potential for injury to actions, such as a 45 min TV session might take an hour where you risk passing out for 4 hours, or going to a destination is 15% slower and you may stupidly fall off a bike, throw up on a taxi driver, or walk into traffic and get hurt/ get money stolen

So Anna was originally our roommate, now her name is Ayume, and sheā€™s the player character? Itā€™s been a while, I wanted a reminder that thatā€™s the current situation.

(Also, does the save work? I need to know if I can close the window or not. XD)

And umā€¦ we canā€™t seem to be able to sleepā€¦