Yeah, that was my bad, should be linked in the first post to fix that. It will be fixed automatically when I update. But it seemed silly to reupload the whole thing when a map fix can fix it
OH GOD! FUCKING NUT! ![]()
hey i need help… why the character keep sleeping?
Have you downloaded the map fix?
It should be linked in the first post. Download it, go to the www folder,
then to data.
Paste it over the existing one.
Should fix it.
Hey! Was playing today, found a couple of bugs, and got just frustrated enough that I opened the map JSON files and used a couple VX and MV resources to figure out how to fix them.
The first is the event in the buffet after eating the insatible set too many times, the game freezes. To fix, open up www/data/Map005.json and find "EV024". In the list in that block block change {"code":201,"indent":0,"parameters":[0,5,7,7,0,0 ] }, to {"code":201,"indent":0,"parameters":[0,5,8,6,0,0 ] },. And after the "code":326 block and before the "code":211 block, insert {"code":121,"indent":0,"parameters":[286,286,0]},.
I also managed to fix the third ending by editing in Map050.json! In the "EV007" block’s list, add the following block to the beginning of the list: {"code":211,"indent":0,"parameters":[0]},, and then find the "code":205 block lists and remove from the first two of them one {"code": 4,"indent":null}, block in each, so that there are only three.
In case you're wondering what all these changes do...
Code 201 places the player character at a point. I’m moving Lucia one tile down and to the right to get her out of the wall in the buffet.
Code 121…I honestly couldn’t figure out what this one did, but it was used elsewhere during scenes like this, and what it did in this situation was to make it so that the user-controlled Lucia was in the room without the blob version of her at the same time. (Blob Lucia would disappear when the user regained control anyway, so this appeared cosmetic.)
Code 211 turns the player character transparent (or returns them to normal from transparency). In the Map050 change, Blob Lucia would appear along with player-controlled Lucia, and making her transparent with 211 fixed that.
Code 205 deals with movement, in particular in this case the movement of the maids in the room. They were trying to move one tile too far upward and were colliding with Blob Queen. Code 4 within Code 205 is a movement of a single tile upward, so removing one from those two maids’ movements caused them to move correctly again and not collide (which was what was causing the lock).
No, I am not an RPGMaker pro, just a guy with too much spare time on his hands
. I can also provide files if anyone wants them.
Yup, I’m aware of those bugs, they have been fixed, feel free to use them until I actually update the main file.
I’ve been swamped with uni work recently so i’ve had no time to work on anything and then my rpg maker crashed when i was working on it and I lost a bunch of progress. So the new update is sadly delayed until I get some time to work on it 
I’ve noticed that if you use up all your actions, whether it’s from something like the eating contest, or the insatiable set, it will trigger the “It’s getting late, best get to sleep.” text twice, once in the town, and again in the lab, and it will count as two days passing by the end of it
Oh I think I know why it does that… Thanks for bringing it up. Will correct that.
It’s here. It’s FINALLY HERE!
UPDATE DAY!!!
Now I pray to the game dev gods that nothing breaks immediately.

Slime guys wife needs Direction Fix toggled on.
I’ve noticed a few other NPCs suffer from this.
Ah yes, my lazy spriting. I’ll fix that and upload a fix.
So, weird thing that I’m going to see if I can replicate, for some reason, after moving to night time in the second area, the game’s framerate absolutely tanked, and eventually crashed by the time I made it to the first area.
Okay, also had task manager up that time, for some reason, when moving into nighttime, the game just tanks. It’s taking up 100% of my CPU in task manager once night time comes around, and i’ve done it three times in a row, with different events leading to it each time.
That’s really weird. There’s more events in city 1, so if it lagged, I’d expect it there.
City 2 is actually kind of lite in the event department.
Try redownload the files and see what happens.
Aw yeah, been waiting for this! Excited to see the additions at work!
The house of Big Mama is glitched. Every time the demon arrived, either the MC or the demon are blocked by the papers on the floor. And you can’t do anuthing, except close the game.
Ah, it’s cause I set the papers wrong. I’ll upload a map fix quickly.
The slime owner is glitched too. Once you beat all the slimes he didn’t give you money but just repeat he need help.
God i really should test things more… I will probably pull the game to fix some things i think…
Even if there somes bugs, I think it’s a great game actually.