And so we enter…endgame.
A wonderful update, chock full of that Good Stuff that I love so much.
The build up and payoff (or lack thereof) of Emmie’s “pregnancy” had me in stitches. All that work, training, pestering the chef, flashy effects, and suspense leading to a uneventful “poof done” gets me every time. And Emmie’s little hair thingy happily swishing around as she feels the effects of “”“motherhood”"" might be my new favorite Emmie face. It’s just too darn cute.
The walk back through Lantrum also made me reminisce on when I first found the game months ago, and didn’t think much of it besides “oh this might be worth checking out for a quick lark”. Funny how right and wrong I was at the same .
The manor itself was a nice romp. It was really nice to just wander around Emmie’s old house, soaking up all the little bits of flavour text and obtaining the best damn cloak in existence while finding ways to comfort her. Poor girl’s unresolved issues unfairly being brought to the surface because of the influence comfort demon . Though I suppose it wasn’t done with any kind of malicious intent, just an unfortunate side effect of the situation everyone was in. Oh and learning that Clara has the power of Instant Transmission when chocolate is detected in…“close” proximity (further testing might be needed?) was both unexpected and hilarious. I thought the game bugged out for a split second when she showed up.
Speaking of unexpected. Something I wasn’t expecting was the inclusion a more…motherly…Clara. Of course, I knew something was up the moment I she was suddenly snooping around and dropped the topic of hot chocolate. There’s no way she’d give up such a boon if there wasn’t something greater to be obtained. Lo and behold, there totally was.
I know Emmie’s more pinned at being an airhead, but man oh man does Clara have her moments. Especially when it comes to the matter of solving the problems she creates for herself, all with wonderful results. Though she better be more careful in the future because all these, let’s say “enhancements” she keeps acquiring might end up giving her a more…full and motherly figure than she’d want to be stuck with. Not that you’d find me complaining about it .
Every update is worth the wait, and as we’re coming to a close, I find myself both excited and saddened that we’re reaching the end of their journey. But it’s an end I want nothing more than to see how it unfolds.
Now, I’ve got a bug to report which I don’t has been mentioned yet, and a question I’ve been meaning to ask.
I’ve noticed that if you go up the stairs for the first time to go check on Emmie after she ran away, if you then go up the second staircase to the library on the far left side pictured here, the game wants to move you one tile down and to the left just like if you went up from another part of the staircase. But because it’s unable to do so due to the wall, you end up stuck here and unable to open any menus.
Now for the question, I don’t think this counts as a spoiler as it’s plot irrelevant and something I noticed months ago, but I’ll spoil it just in case.
In the files, I’ve noticed that there’s a sprite sheet for Clara in lingerie that, to my knowledge, hasn’t been used. Is it just some leftovers from an unused/scrapped idea, or did I somehow miss out on it/completely forget where it happened? Such an event I would hope would have some lovely art to accompany it, and I don’t recall seeing any of that either so I’m hoping it’s just a leftover.