Alrighty, here’s a big update, I forgot to upload the last version but 0.5.0 was mostly minor stuff. The major differences are threefold: Adding in the music Schei has composed, adding in a titlescreen/small intro cutscene, and adding an “ending”.
Right now the ending just means you’ll get taken to a little screen to show off your score, which I will be improving significantly as time goes on. I would be very interested in seeing what people’s scores end up being for balance purposes though. That being said, your objective is no longer fixing the ship, but to build a teleporter to get back into orbit!
Also I had to mess with how saves work, and while I think loading old saves shouldn’t crash the game, all the triggers for when Sen talks to you are reset, so you’ll have to mash through those.
V0.6.0
-----V0.5.0
-research station can be destroyed again
-walking sounds will not loop when pausing
-reduced crystal costs for suit upgrades
-player sprites finished
-steam turbine sprites updated
-added camera shake at higher weights
-----V0.6.0
-added start screen/menu
-added intro cutscene
-redid a bit of the save system
-scrapped ship repairing, the goal is now to build a teleporter
-added music (provided by @robuttschei on twitter)
-added space to toggle building/player transparency
-added end score screen
4 Likes
THE HYPE TRAIN BEGINS ONCE AGAIN!
There’s still some bugs, but this is starting to take shape quite well.
1 Like
Oh yes, a new update is always a good time! Got right into giving it a whirl and oh boy I’m assuming that’s the max size because you said the player sprites are finished, it’s truly something to behold!
Played it from the start like I’ve done with every update, definitely feel the balancing changes from 0.5 help the pace a bit with there not being a second crystal location to mine.
Definitely like the layered music a lot, only thing I’m not sure about is if I’m crazy or if sometimes the other instruments can come in off-beat? It’d be subtle if it is a thing, and it might not be worth going on a wild goose chase to figure out unless others report it.
The only other oddity is with the assumption that we’re finally at max size, Supplementary Accelerator still has one tier juuust barely above max weight requiring 12800 when the final max I got was 11831-ish.
Here’s my final score screenshot, didn’t get all the upgrades but got max weight and enough crystals to get me off with max weight:
Quick bug fixes.
V0.6.1
-fixed music syncronization issue
-removed final unobtainable speed upgrade
-miner now only gives crystals once fully built
1 Like
Figured out a bit of a trick in this update: If you’re being swarmed by slimes you can just save and then load, and all of the slimes will de-spawn.
Nice little game you have here.
I think a sub 30 is possible.
Pretty annoying bug, but nothing too game-breaking.
When I loaded my save data, my crystal count was set to 0. This happens only when I open the game and load save data, NOT when I load save data in the middle of the game.
This bug was encountered on V0.6.1
Hecks yeah, this update is freakin amazing!! Stunning work!! Absolutely love the gameplay, interactions and all!
Got a time a lil longer then most lol
Didn’t notice any bugs or much issues, just had a question or two.
Are these going to be the final sizes and objectives for now?
Ooor…will there be more in the future? Also random question but will there be any alt endings? :o
(player chooses to remain immbolized on the planet, or etc)
So, as it turns out, an old save DID break things. Here’s a screenshot for giggles.
2 Likes
Once again, loved the game, and setting ‘traps’ for myself. At the end, I had to wait for a buttload of crystals just to get her (delightfully) massive ass into orbit - but I did it with every single upgrade possible and wall-to-wall tier-3 reactors (besides the defenses and one tier-1 I had to shove in because I didn’t plan perfectly in the early scramble…which is also why I had two Repulsor Walls on one end). I had no way, short of dumping energy uselessly at the walls/turrets, to even get back down from max size - which is always the plan. <3 Had plenty of time to stomp around and stare while trying to get the means to actually let that poor teleporter handle…her.
I really hope you do more commentary on her latest size milestones, as well as more of an ending. I so desperately want to see her shenanigans trying to leave (maybe at difference sizes when leaving…but I’ll doubtless only try the largest ending ). Thank you for the delightful update, as well as the fact her boobs actually grow with her weight, and that her body doesn’t just cartoonishly stretch as she hits the final weights (even if that can still be fun, unlike no-boob gaining).
1 Like
Just finished the game again with the update, I’m not much for speedrunning/resource management so I’m a bit slower than most…
Some thoughts:
- Holy HECK the new sizes look great! The way her face gets smushed at the very end is amazing.
- The teleporter requiring more crystals with larger sizes was a clever detail, though it does make me want some way to vent energy faster… at max size and with no power source, it still takes about a minute and a half to vent all the way down to normal size, which is a long time to be holding the up arrow.
- Will there be any incentive to bringing more energy with you through the teleporter? I filled myself up all the way before I left, but the only difference seems to be the stat on the ending screen.
- Sen also becomes transparent when the player does. I’m not sure if this is intentional or not.
- On that note, buildings appear on top of Sen rather than the other way round. I put one of my fusion reactors on top of them and they just floated behind it…
- I know I keep saying this, but some more dialogue would not go unappreciated. Currently the transparency mechanic goes completely unexplained, as does the venting power into the crystal extractor. Both of these should probably be mentioned at larger sizes, since they’re pretty useful towards the end.
Fantastic update, can’t wait to see more! I’d love to know if she can even fit on the ship anymore with all the extra power she’s bringing with her…
1 Like
I dunno, it’s pretty cool setting everything up so getting out near the defenses - to have a chance of venting down to nothing - means walking far enough to be filled to the brim by the time you can even reach the teleporter again. :3
1 Like
Ok just finished playing the latest update 2 times and i gotta say i love it!!! The game is very good and i am hoping to see more of it. Also tried speedrunning it and i am pretty sure it is possible for sub 20 mins and maybe even sub 15 but i am not sure i have to try it when i have time.
2 Likes
Congrats on the sub-30 mins!
I’m happy to see speedrunning be a thing now
2 Likes
Not sure about sub-15. Its far enough away that i don’t think I’d be able to get it from optimizing my current plan, but close enough that maybe a different buildplan could do it.
Current strat:
- Go 5 tiles to the right, set up a T2 solar panel, and wait until ~600 energy.
- Plant a research station 2 tiles left, unlock the miner, build said miner, and upgrade it to L2. Park at the panel again.
- Wait for 500 energy, then go buy the T3 solar and immediately upgrade the existing panel.
- While waiting to reach 200 crystals, set up defenses; 3 turrets & 1 wall on the left of the research, 2 turrets and a wall to the right of the miner starting from the wall (because theres not enough space for 3 turrets, 1 wall, and the T3 miner)
- When those are all set up and you have 200 crystals & ~1400 energy, research the T3 miner, upgrade the miner to T3, then stare into space as you vent energy into it for the next ~6 minutes, at least until your crystals are around 2900-3000. Not sure on the exact yet, but enough that the time spent doing the rest will get you the remaining 4046 crystals needed for this strat. (Unlike buildings, speeding up mining seems based on if you are trying to vent at all, not how much energy you are transferring)
- Park at the solar for enough energy to build the suit upgrader, build it, and rush +1 tile reach
- Build T3 solars in the 2 spaces between the existing solar & the miner, short-lived as they’re about to be its still faster than 1 solar. Maybe the 3rd isn’t too necessary?
- Get the energy to research reactors, and replace all 3 panels with reactors, middle first.
- Use the enormous combined energy to fast-track your remaining required upgrades; Wall research, turret research (actually use one of those upgrades on the right side defenses or it’ll collapse before you can beam out), and all 6 capacity upgrades. Then bulldoze the upgrader.
- Wait for ~2600 energy before researching the teleporter, than replace the research station with said teleporter and beam on out.
Sub-10 would be theoretically possible with an exploitative bug i found; If you have a gameslot saved and load while already a good ways into the run, your crystal counter doesn’t reset, so that would skip the nearly-half-the-run wait on crystal venting.
2 Likes
So I actually did beat this game way sooner than I expected, but that isn’t a bad thing at all, I did enjoy it quite a bit more than I expected even though these kinds of games are not my thing, but I liked it so much that I decided to beat the game with the biggest size I possibly could. Overall, great game, it has it’s fair share of potential ahead.
I swear I couldn’t found this at any of a better time, I’m introducing one my gms to fat fetish and since one of the stages match’s may character’s image i can use the weight stages as a reference. Also it was very fun and got me through the boring morning hours of 1-5 am.
a very nice game! tho one small thing that bugs me is how slow gem mining is going, tho i swore i saw a mining 3 upgrade while i only have upgrade 2, my suggestion is to have one more minable tile, mayby on the other side so it will have to be protected aswell
Did a couple of quick builds and had people test them over on the discord for quick iteration, but that means the rest of you get a version with fewer game-breaking bugs!
V0.7.4
Changelog
-----V0.7.0
-added sloshing sounds when walking (they’re pretty quiet)
-added random stomach gurgles
-added volume slider for stomach noises
-exit option in pause menu changed to go to main menu
-changed order of volume options
-settings now save when exiting game (must use main menu exit option)
-added more portraits for the textbox
-starting a new game from a loaded file no longer transfers over stats
-added new option at weight 11
-----V0.7.1
-research no longer locks up after first research after starting a new game
-minor work on portraits
-----V0.7.2
-research/upgrades/buildings now properly reset after prestiging
-enemies are now destroyed when prestiging
-players now get 5 minutes after prestiging before enemies spawn
-menus no longer appear on top of pause screen
-crystal count visible before researching miners after prestiging
-crystals reset to 0 after prestiging
-energy resets to 0 after prestiging
-----V0.7.3
-starting a new game after starting a new game no longer softlocks game
-mkII solar and wind no longer locked
-new dialogue when first enemies spawn
-increased map size
-added second crystal spot on the other side of the map
-moved steam vent spot towards the middle of the map
-moved crash site a little to the left
-----V0.7.4
-tutorial dialogue text now links in the correct order
-adjusted enemy difficulty progression to be slightly slower
-enemy hit audio is now directional
-made the gurgles a tiny bit quieter
7 Likes
Score from the new patch. I do like the little prestige thing (though I wish you could do it more than one time, this is fine as is).