This might be a little confusing to follow, so I’ll try to keep this organized.
For me, the stomach sounds(mostly just the sloshing) were difficult to hear, so I tweaked a few things in my settings file, because everything else was at the right volume. I noticed a few things that were kinda confusing. I’m not complaining; if it comes off as that, I apologize. I just wanted to try and figure out if I’m doing something wrong here.
Stomach Sound volume isn’t completely independent of regular Sound Effect volume. If the SFX volume is at 100 with the Stomach volume at 0, there will be no stomach sounds, but regular sounds will still play. That seems normal but, even if Stomach volume is set to 100, if SFX is set to 0, stomach sounds will not play.
I tried to loophole around this and just increase the stomach sounds in my settings file so that I could keep SFX at 100 (this is where I did some tinkering outside of the in-game settings), but nothing happened. Changing Stomach Volume from 1 to 10 didn’t do anything. going up to 100 and even 1,000 made no difference. But, when I tried this on all the other audio variables in the settings file, all of the other sounds changed appropriately. In short, Stomach Sound has a static cap in volume, while the other audio categories do not.
The way that I did it is that all the belly sounds count as SFX, so adjusting the belly sounds slider is essentially a percentage of whatever the current SFX volume is set at. I mostly made it so that people who didn’t want the belly sounds as loud to turn them down, but I didn’t anticipate anyone wanting them louder than the rest of the SFX. Not really a solution for that without redoing some of the code unfortunately.
The main thing was the sloshing sound when you walk. The other sounds are loud and clear, but once you get so much as halfway through your first playthrough in terms of weight, your footsteps make it difficult to hear.
Sorry to bug you again, but I ran into a problem loading custom end screens. The game seems to either get stuck halfway between two end screens or uses the first one regardless of what weight stage I finished at. Here’s a couple of screenshots, spoilers for people who don’t want to see the end screens.
And this is at stage 12, one weight stage below max.
Even if I import the original ending sprite directly from the “spritesheets for editing” folder it still behaves the same way, but if I leave the folder empty and let the game use its internal copy it works fine. It does this with the second set of endings, too.
Just had a thought.Remember when 5EN tells Protag he disables the suit elasticity upgrade so she doesn’t immobilize herself? What if Protag was able to convince him she could take another upgrade or two, with reaching the max of the last one sending her overboard and into an immobility ending, or into the “can’t take teleporter” ending?
Finally bothered to make an account just to give some feedback; I absolutely adore this game @Chubberdy. Great theme, easy enough gameplay for beginners while being fun to optimise for old hands, and the animations are fantastic. The writing is charming, and I love the soundtrack layers being tied to the weight level. Gives a wonderful ‘going down the rabbithole’ feeling. In addition to the theme being fun, it also means you get to have the MC (you really should name them before I start calling them Chubbs or something) gaining and losing the weight repeatedly as the player progresses, which is great to experience since you’ve put so many high quality sprites into each stage. Easily tied for my fav game on the site.
Wanted to try something as a “proof of concept” when I saw this.
I’m glad the Spacethumper protag design is close in structure to how Susie already looks, which made translating bits over easier. It was still a shot in the dark on making the hair look good, but hopefully it looks fine. I don’t know if I can reasonably make the fatter forms fit, let alone running and figuring out what to do with the hair, but I’ll definitely try.
Also Kris was literally copied from one of the screen displays in CH 2, so thank goodness for that.