Starbound Mod: Starpounds Big Fatties

Already aware and looking into seeing if this can work for the novakid armors.

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With this, yes Novakids can finally be allowed to glow.

2021-03-14 01_53_49

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Hurray! The lightbulbs are back on!

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*lightblobs

Simple mistake, but still important.

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Completely fair and understandable lol

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Another thread here on Weight Gaming talks about StyleGAN AI Image generation. I’ve been wondering if this AI can be trained and used to simplify converting clothes/armors/races over to Big Fatties?

I personally don’t have time right now to really dig into this (I have too much work and other projects already on my plate) but I wanted to toss this thought out in case somebody else may want to look into it.

Will the update, whenever it comes out, be compatible with a save/character that already has many ‘blobs’ already made?

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If you’re asking about the novakid thing. No a new Novakid isn’t required. You might need to adjust to a new size if you’re using the dynamic weight, or use another outfit bag with updated pixels if you used that for the parts. Otherwise there’s no issue there.
Though if by blobs you’re referring to the actual blob size. The final stage, the one with the legs raised up and you’re immobile, is gonna be internally renamed so make sure you’re not at that size and preferably make sure npcs aren’t at that size either when the update comes out.

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Just out of curiosity, when the update is released and the new sprites are introduced: will that corrupt any of my characters if there is a rouge npc whose fattened at any stage or just immobile?

It’s just the immobile stage, and no it won’t corrupt. Likely will just crash once per loading with said npc around.

And what of mods like ModFatties and ModFatties: Races? Will they be affected in any way or is that something you don’t know?

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They’ll need to update the names for all the blobend armors to immobile.

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My favorite thing about this mod, is if you look up “Big fatties”, it’s like the 5th search result.

(strokes curly mustache) No need to thank me for being the funniest man alive

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I’m new to this forum, and I made an account to ask something, so please go easy on me if this question has been answered already <3

Whenever I apply most pants items at this size, (I’m using the “Deputy’s Slacks” in the attached screenshot,) the rest of my body just vanishes. I know the pants armor slot is used to display the fat body itself, but it seems kind of weird to be able to equip pants that would normally have belly showing, which just makes it invisible while having the pants just float in the air like a ghost.

Is this something with the mod itself, or did I do something wrong/is there a fix? I know I can just play at this size pantless, but I like the cowboy look, haha

If it’s just a limitation/issue with the mod, then no worries! I’m just checking to make sure I didn’t do something wrong.

image

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It’s an ancient thing. Basically, long ago tried something to get around an issue for novakids that’s been defunct for just as long. They’re a remnant of that, it’s also why it’s only for that particular size and those articles of clothing haven’t been updated. You’ll have to check the weightscale for the gist of the intended outfits that are functioning for the most part. Though sometime soon the fatty size split is gonna come into effect so that size will behave different as well those options. As well as a fix for the novakids after so many years.

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Ah alright! Thanks for the timely response! <3
Other than that, I’ve been really enjoying my experience with the mod so far!

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Quick question, did the pre-release dropbox get removed? When I click on the link to the pre-release download it says the dropbox is missing.

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Probably because its outdated
Heres the lastest one

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What is the fat threats file? (sorry for being an egg)

That adds the new enemies (e.g. the mootants and ghosts), gives most Erchius stuff its fattening effect, and some NPCs get fattening guns.

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