Starbound Mod: Starpounds Big Fatties

oh you can vore critters never tried that

Understandable! It was a feature added in the most recent patches so can be easy to miss if you didn’t see the post about it. It also only works on most (or possibly all?) vanilla critters, mod-added ones still can’t be eaten.

Does the old version’s link lead to a dead link for anyone else?


Bigfatties Mod for Starbound (Archived Older Version)

The thread your linking is likely actually an old “unclaimed” thread back when this site transitioned and the original post for the mod was too new, thus lost in the transition.

I am playing this mod with the other addons that have been posted like the ones that add jelly slimes and lard golems, is it normal for crews weight to default back when you leave a planet/the arc? and also reset if you saved and then reload a save because the vilagers body weights never reset.

Crew members pretty much reset entirely when brought planet side. As if they’ve died and brought back to life. So they can never keep their weight unless you just leave them aboard your ship.

thats a shame, and they also respawn when you reload in the world too unless there is a mod that stops that. I like that fat effect that causes your character to become bouncy at a certain stage, Is it possible for someone like me to make it also work with other stages how could i go about doing that? Mainly because i hate how slow you are at fatty stage where the effect starts.

In Bigfatties\scripts\player\bigfatties.config, theres a movement parameter called bounceFactor for each stage. That’s probably what makes your character bounce. Try copy and pasting it from the later fatty stages and put it into the stages you want.
Edit: There’s a fall damage multiplier there too if you don’t want to die after bouncing

yeah i am going to try that, i dont know how granular weight gain did it for their mod since i unpacked the pak file the scripts show nothing for bounce there but if you have granular weight the bounce effect happens during one of the new stages “Corpulent”

Is there a complete list of clothes supported for the newly added intermediate sizes? The only set I know of is the Protectorate set, I might’ve missed it.

Granular uses the original bounceFactor values for each stage. It just changes the names around. Granular’s Corpulent stage is the first Fatty stage in the config.

i tried editing the config file but i couldn’t get bounciness to work with plump body, i also tested removing the bounce factor on stage fatty and it did indeed disable the effect but i am unsure why i can’t add it to the other stages.

Just tried it out with Pudgy and got it working. This is what it looks like
{
“kind”: “thick”,
“massIncrease”: 125,
“movementParameters”: {
“bounceFactor”: 0.8
},
“movementPenalty”: 0.95,
“statModifiers”: [
{“stat”: “maxHealth”, “effectiveMultiplier”: 1.1}
]
}

Yeah pudgy works but whats weird is i noticed that if Blobend is enabled for bounciness then the stage plump doesn’t work but if i disable bounciness from Blobend then it does work. I tried this multiple times and don’t understand why this is happening.

Not sure why Plump works when Blobend is disabled. It happens in my game too. I found some more mentions of bounceFactor in Bigfatties\stats\effects\gluttonbadgetracker\gluttonbadgetracker.statuseffect, try copy and pasting some values in there and see if it does anything.

Has anybody tried making a biome for this mod? maybe adding chocolate or lard as the biome’s liquid?

I believe so, though I’ve only heard murmurs of it over in the suggestion thread

man if that is true i would love to get my hands on one. I have seen discussions but not an actual post yet.

I can picture it now, the only enemies spawning would be lard golems and slimes from big fattiesmod inside the biome and the makeup of the where there would be water would be replaced with lard or something similar, Doesn’t have to have anything crazy to it could just look like a forest biome with the mentioned changes.

I believe for the biomes it would actually be fully fattized with food-themed blocks, dungeons, weather, etc. if they actually go through with making all of them. I would love to see the biome be expanded (heh heh) to be a planet or even a solar system, but that might be asking for way too much

I noticed a link that say “Fattyhitboxes”. Does it add collision to NPCs bodies?