I back with some more fan art. This time it’s a whole comic.
So, I heard there were some creeps talking about how they would abuse the office monster girls, so I drew this comic on how Victoria and Jesse would deal with such assholes. Perhaps we can all learn something from their conversation.
Anyway, I heard Impossiblesnail was looking for suggestions for S.F.O.A.S 2. If I could make a recommendation, you have a very solid cast of main characters, focus on them. Give them more dialog and chances to show off their personality. Have more events so the O.A. can interact with them more, both in and out the workplace. Have the characters interact with each other and get into arguments, force the player to pick a side. What I’m saying is, you’ve got a great start with these characters, now you should expand on them.
If it is true that Impossiblesnail is looking suggestion for S.F.O.A.S 2., then I certainly welcome the characters returning, and I also agree for more interactions especially when it can involve being a bad influence and turning the monster girls into open feedee’s. These are certainly keeper characters, and are a definite fan favourite.
Also, keep them fan works coming, I am loving every single one of them.
As I’ve heard there’s gonna be a sequel. Might as well give some suggestions.
Keep the cast of the original, but add some new co-workers. Maybe an insect waifu and a bird waifu to add some more diversity.
What would also be fun to do is if two co-workers know each other well, You could pay one to feed the other with food. Maybe a scene and dialogue to describe it too? Should be a “favor” to ask of. This way, even if you do have limited days, You don’t have to do the fattening work alone.
Other than that, A really dang good game to extend up, perhaps go beyond with the last sizes~
So, now that I’ve played most of the other submissions, I’ll just…
I’m gonna have a HARD time trusting my eyes if I don’t happen to see this one among the winners.
While all the menu-ing is pretty clunky and can be a bit of a pain in the ass in some scenarios, the characters are well developed enough to be interesting on their own. On top of that, the designs are pretty varied and go well alongside each character’s personality, which only really compliments the already solid writing.
I’m somewhat surprised to say this, but I think in terms of writing, this one little game here, which is probably in the lower end of the wordcount of all games submitted, is one of the better ones.
The art is damn good. And that’s about all I gotta say because there’s really not a lot of nitpicking that I find relevant right now. I mean, sure, the fat stages on several characters are interchangeable, the backgrounds are filtered pictures, etc… but that’s not too surprising considering this was a gamejam game. I’d’ve been more impressed if every character had a more personal fat distribution, but I’m already pretty impressed as it is.
If the game is getting a sequel, and if there’s enough dev time for it, I’d say that could be a point to consider.
When it comes down to the mechanics, there’s a few things I could nitpick. Primarily, that, during the “feeding” puzzles IE: what exactly does each character like, while most of the results were ones coherent to what each character establishes about themselves and each other, there’s a few situations where it’s not. Usually, in puzzle games, you either don’t wanna do that or you wanna hint that you’re gonna do that.
EG: In Celeste, pretty much every stage establishes that every puzzle takes place in one room until the Mirror Temple, where there’s several puzzles that span two or more rooms (each with their own puzzle). This is made pretty obvious by a specific room at the start, where one of the mechanics of the area takes you from one room to the next one. On top of that, every section that has multi-room puzzles has details in the background that indicate that.
Now, this is a bit of a moot point, since it doesn’t happen enough to be disruptive and the effect it has is minimal. Still, I kinda feel like it’s a point to consider; since giving a piece of food to a character, that directly told me they liked that kind of food, and having her reject it was sorta jarring.
Nevertheless, this is a solid damn entry, all in all. I’ll be genuinely surprised if it doesn’t end up among the winners.
Good luck.
I have to say this game started off a bit dense but as soon as you figure out it is quite a fun little game. While it is an office management game, I would classify it closer to a puzzle game where you have to figure out each employee’s preference and figure out the best way to balance satisfying their needs. The biggest strength is the by far Snail’s characters. The characters are diverse with interesting designs and can grow to quite large sizes. Not only are they visually appealing but have distinct personalities that made them fun to interact with. The only issues I have with the game is that it can be a pain to get into at first as not much basic info is easily accessible by the player. Also, the game lacks any really in-depth mechanics which limits replay ability and causes it to fall victim to first order optimal strategies. A very well crafted game none the less.
Kilif Score
Category
Total
Basics:
20000
Art:
260
Writing:
320
Concept/Design
1485
Msc:
190
Total:
22255
Comments:
I don’t even know where to begin with this one. The sheer amount of effort that had to go into arranging the web of interactions is extremely impressive, the fact that you can either choose to go after the entire office vs just one character at a time is great, the inclusion of so many details to try and remember about each character made them feel more alive. At the end of it all, I felt like I needed to get out a spreadsheet to keep up with everyone, though you did a great job of effectively “color coding” the characters enough that it wasn’t that hard to keep up with. Art assets were great, dialogue was on point, and it all felt like it was sufficiently wrapped up as a completed package. I really have no complaints with this one.
Juxtaterrestrial Score
Category
Total
Basics:
20000
Art:
281
Writing:
305
Concept/Design
1419
Msc:
155
Total:
22160
Comments:
This game made me stop to think a lot. I think it fits the theme really well. That’s not just because it takes place in an office, but it really utilises the concept of office drama to great effect. All the characters are cute and have distinct personalities and designs. I WANT to take care of them and fatten them up. I chuckled a few times, so that’s always a plus. Great fun all around. In terms of suggestions or feedback: I think that the game may be served with some things costing less than 50$. I realise the point of the game is to do what you can with limited resources, but I felt myself missing out on content just because I was working on making everyone happy instead of indulging. So, I think that may be something to tweak. Another thing is i would recommend into making things a little more transparent. I never had any donuts to give anyone. Is that a bug? Or do the donuts you order just automatically get eaten? I don’t know. And there are other things that are a little unclear. Overall this was a great project and it was stimulating to play. I hope you continue to make games because they’re always great.