Gods I loooved this. Very simple idea with great execution. The natural difficulty curve here really works wonderfully and it feels like it probably got playtested a lot of times to achieve what we have here. My desire to read everything was constantly working against me as we got to the final days, but by then I was also getting a rhythm to what each minion would order in terms of cup size and the likelihood they would ask for seconds… or thirds… etc. Got fun later on when by the final day the smallest of the minions were picking up the… habits, of other minions when we add those additives. Kinda wished they would ask for a size up if you got to thirds with them, but I understand that would also likely add an unexpected difficult wrench to things when you can reliably predict what size they need and start filling for it. Having Babs and BB show up to force a quick order is a nice change of pace too.
I also ran into the bug after I gameover’d on the last day, so I’d say whatever’s generating the transition between UI to game might be causing it? I think I lost after the last minion decided staying wasn’t worth it, so it’s possible the level transition might be part of it too? Just general thoughts I guess.
There were a couple things I would say the game could really use for a general QoL improvement, maybe a little change between the three sizes so they wouldn’t just be bigger but maybe marked slightly differently too to differentiate a little easier. When things got chaotic on the final day, I very nearly started putting the wrong additives into the wrong size. It might also need a sort of “distraction” mechanic that you can use if you screw up an order and need to redo it so you can keep a minion from leaving. Like some sort of sweet or something that would refill the meter but cause it to redrain faster or something. It might make the game a little too easy? But just a thought.
Overall, a big step up from the last game, felt a lot more within my control where Juice Guzzle felt like I was one mistake away from failing the final day AGAIN. Helps that loss condition is constant rather than a quota. Though that does lead to a different effect for certain. And also the ending is stellar too (though admittedly I was hoping for another ending where the protagonist would end up getting bigger too like Guzzle did, still, the ending we got was superb and the extra art at the end was a great bonus <3).