Technical Artist (Shaders & Effects) available to help your project.

I’ve written a fair few shaders so if you’d like to take your art and enhance it with your engines capabilities, do comment below. Ever wanted an effect or shine to your existing art?
I can help out or just teach what your project can be enhanced by.

Primarily experienced in Godot, HTML and Unity, though willing to help out whatever the requirements.
Not everyone has knows how much engines can multiply their exiting art’s effect, even RPGMaker.

Primarily available Thursday-Monday. Purely volunteer (free).

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Do you mean using code to create shaders? I heard about this in the code listing for 3D Rad, I have no idea how this can even happen.

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If you are talking about runtime generating shaders, ie the game making new shaders on the fly, I could see that being possible in some environments, like web or ones where you control shader loading.
Though overall, no, just regular GLSL or HLSL for those that just haven’t done much with them.

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You have seen my idea and replied to my idaa before here and the originating 2d version, and im still looking for someone of a shader expert to implement my idea. To be honest it got shelved due to wanting to rework how i calculate all the players body part sizes before writing the shader myself, and there for i have been working on other parts of my code base, but i would switch gears if i knew someone wanted to help me make that idea an reality. Was thinking it would run as a compute shader, generating to a texture.