Updated the game awhile ago and forgot to provide feedback. The hype was real when I first installed the update, and I wasn’t disappointed one bit with the new content added. Although it was a shame initially that I had to basically do the game all over again, I actually enjoyed playing back up to the third floor and experiencing the few changes made to previous floors. There were few, but it was appreciated.
In regards to the new content added in the game, I find it really good. I think my favorite aspect is the New Characters and the Character Balances and changes. The new characters, Alexis, Janine and Nichole, are all really interesting in terms of skills and gameplay. I may have never knew of them beforehand, but I am now interested in their artists. The character changes are also very welcome. Most welcome is the changes made to Libra and Tuna. Previously, Libra was crazy OP early game and Tuna was incredibly underwhelming, but now that they’re reworked, I enjoy using them more.
In regards to the new sprites and enemies, I love each and every single one. The new enemies are all really unique in terms of concepts and the sprite work has been maintained the same great quality as usual. A couple of my favorite enemies include Beer Bomber, Gummy Wyrm, and Macaroon Moth. Some of my favorite new character sprites include the ones found in the Bar and the Spear Sisters. I can also tell that your spriteing has also gotten better, with examples including Maddie and those new Sloshed sprites.
Speaking of Sloshed, I quite like the new Status Effect, although it could use some tweaking. The -20% all stats feels like only a small hindrance, unlike the other major status effects. If you want my input on how to make it on par with the other status effects, I suggest making it reduce accuracy as well, considering they are drunk and and all that. I’d make it slightly more dangerous if anything.
In terms of the new areas added, I liked a lot of them, but underwhelmed by a few others. Some areas were really short like the Alcohol Place, but others like the Dungeon where you temporarily get Spiffy were really long. Don’t get me wrong, I like all the new places present in the new build, but I just wished some areas I liked were slightly longer.
The new bosses are all really hard and I actually like it. Previous bosses before hand were sorta hard, but never difficult. These bosses actually required strategy and I liked it. One of my primary strategies to take down bosses that deal huge damage like Kalani included Putting three or more Characters with Party Heals/Party Buffs on my Team and Having two attackers. It worked like a charm against Bosses and even then they still gave me a good challenge. I hope more bosses are like them in a future update.
Regarding any issues such as bugs or glitches I found in the game, I have yet to find any that are too terrible. The only one that really comes to mind is when you’re in the room where you get Eva, the framerate tanks, causing the characters to move really slowly for some reason, even when running. Other than that, the game is otherwise glitch free.
On one last note, I wanted to commend @rocketshark5089 for their hard work on this update. I’ve only recently gotten RPG maker for myself a few weeks ago and let me tell you, making a cohesive experience is absolutely not easy, especially ones like this that are made with self made assets. With everything that I’ve seen from this update however, I highly look forward to what’s in store for the future of this project.