Thanks for the answer. Well, I’ll wait. By the way, I hope you reveal Ivory a little more as a character. She is very funny and interesting.
When do you plan to release the next update The Big Fat Vore RPG ? I’m sorry if I sound impatient it’s just the game is so good and I’m excited for the next update.
I find it a little annoying that the Fat status is, visually and thematically, my favorite status effect to inflict on enemies, but is simultaneously less mechanically useful than Inflated or Blueberried. All Fat does is change the order in which enemies and party members attack. Not only is said order very hard to predict keep track of (especially with Fat statuses changing it), it rarely offers any strategic benefit.
I was thinking, what if it was possible to turn a Fat enemy into an Immobilized enemy by inflicting them with more than one instance of the Fat status? This way, Fat would still be less immediately useful than Inflated or Blueberried, but would offer the potential for an immensely powerful debuff to players who plan ahead. The trade-off would be the need to use fattening abilities or items on an enemy two or three times before the Immobilized status kicks in.
Unless I’ve missed something, there’s only one enemy in the game so far who can inflict the Immobilized status effect. Thus, this feature would come with the added benefit of giving life to an otherwise underused status effect. It would also make revisiting old areas more fun as you grind to level newer party members.
I’m not sure if this was actually in the blurb at the beginning, but the Fat status, in addition to reducing speed by 50%, also reduces might and knowledge by 25. So it’s more of a general purpose debuff.
Yeah, I have no idea how to program something like that in.
It could be an attribute of the Fat status, perhaps. Like, if a character has the fat status, and they have it inflicted, again, an event moves them to immobile?
I think you can do that with some events, but it could also be far more complex. I feel like every time I have a “simple” idea for RPG Maker, it ends up being much more complex.
I agree, fat is underused, perhaps it could also increase defense in addition to turning into immobilization if applied repeatedly, with immobilization acting like stone from Final Fantasy: stops the party member from acting while negating any damage they would have taken while affected
shouldn’t the might and knowledge reductions be delegated to the other expansion ailments that reduce the stat for defense against them? (inflated for might and blueberry for knowledge)
Yeah, instead of stacking the two statuses, one would replace the other.
I was under the impression that Inflated reduced Might and Hardiness, whereas Blueberried reduced Knowledge and Wits.
same here, because that’s what the info thing said, and it made NO mention (as far as I know) of fat reducing your attack stats
Guys, can someone tell me please if this room is the last place which player can reach in current update?
I have been in every room here. In the right room there is some pentagram on the floor, but I don’t know how to activate it. Then I just don’t know where to go
Незнаю как, но в той комноте открывается портал. Лучше перепройди всю тереторию всего замка несколько раз, может что-то обнаружишь.
Спасибо, подожду пока, может Shark cage точнее подскажет.
No, it’s not. You can interact with those glowing pads on the floor, but you need an item you get from elsewhere.
Ok, thanks. I will try to find it.
When does the vore part of the title happen in the game
That already hapens — some bosses (and chocodile) can eat your members of party.
Although there are so mach vore as I like — nearly none.
In addition I already advised to change the name.
yea i know tat already
but how @Goof_Sosiska may i do that
Do what? ////////////
change my user name in this