The currently unnamed stuffing rpg

I’m relaunching the game now that it has a new title and stuff. And also no one ever checks currated projects.
New thread Gumia’s Unbelted Terror

Alright so Kilif was kind enough to give me a place to tell everyone about the game I’m currently working on and my plans for the future, So here comes the wall of text.

What is this game about?

It’s your standard 4 man party save the world from the big evil badguy rpg, but with fat chicks. I do have almost the entire story worked out. I spent 15 whole minuets working on it and it’s surprisingly more detailed than “and then she got fat”.

Why is your game so shitty, glitchy, and misspelled?

Total honesty here is I suck at spelling and grammar. As for the bugs and glitches most games have them and I fix them when I’m able to find them.

Will you include {insert fetish here}?

This is a bit of a messy area. While I’m 100% ok with someone editing and adding their own fetish and releasing it separately I can say that I probably wont myself be making content that doesn’t appeal to me, but this is flexible and I’m willing to talk it over. I however am not ok with someone editing and trying to make money off this project because that’s a dick move and this game will always be free.

Here’s a list of things I just won’t do.

Vore: I don’t like it, but I’ll make exceptions for things like slime girls, but no humanoid on humanoid vore.

Slob: Messy eating is alright, but no one is going to be covered in grease and pimples with stink lines floating off them. (Iv’e only ever made 1 exception to include a scene with gassy burps for a good friend, and he did all the work on it including the sprites.)

Toilet stuff: This is in the same boat as slob, no poopoo, peepee, and no farts.

Zombie/Franken girls: This one just kind of rubs me the wrong way. More of a personal taste than anything.

Rape: I don’t need to explain this one.

Bestiality: I will never understand why every porn adventure game makes you fuck a wolf.

Loli: Not debating the ethics of cartoon ages. This is more trouble than it’s worth, so it’s not happening.

Male: Nothing personal on this one. I’m just not interested in men.

When is the next update?

Hard to tell I just work on the game when I have time and update when I can.

What features are you planning for the future?

Now that I have all the party members made it’s time to go back and work on fleshing out the earlier parts of the game.

High priority

Switching the game to a sideveiw style as apposed to first person. No point in making an rpg about fats of shes if you cant see them in battle.

Medium priority

Adding more content to the old areas, fixing shops, building interiors, and adding more weight related sidequests like the cupcake girl from the first town.

Low priority

Weapons and armor.
Sounds.
enemy battle art. This is hard work, and like most people who do fetish stuff I’m afraid of my art being recognized, but the pixily style helps obscure it. Most people are ok with the current place holders so changing them is low on the list.

I want to help how can I do that?
I doubt anyone is going to be asking this but if you really do want to help I could use just about anything you give me. Clothing sprites for both males and females would help a whole lot, as would enemy art for just about anything.

https://www.patreon.com/stuffingrpg

Donations would be in the form of a TIP JAR BECAUSE FUCK PAYWALLS. Everything will continue as normal regardless of if people decide to donate or not.

CHANGELOG:
Ok so here we go. So you all know it’s been pretty rough getting this done because of the sheer amount of work in this update, but I want everyone to know this isn’t a huge update in terms of content. I’d also like to request that you go out of your way to test as many things as you can in as many stupid ways as you can so we can fix bugs before the public release. With so many things changed there’s going to be a ton of bugs I’ve missed in my own playthrough. Anyway here are some patch notes.
:Rng battles have been removed. In their place are on map enemies. Most enemies usually wander around randomly, but when they spot the player they’ll run at them for a variable distance before leashing back. There’s also support for mimic powder stealth which causes enemies not to see you, and once you over level high enough aggressive enemies will instead run from you. :In addition to normal enemies there are 3 feedable enemies spread out in the wilderness areas. The bandit, The witch, and the bikini warrior. :A force feeding skill has been added to the battle menu. Many new food items have been added each with it’s own positive or negative effect for eating it or feeding it to an enemy, and can be obtained from defeating enemies, or from places that sell food. :Only bosses grant exp now to remove grinding almost entirely. Each boss has been tested by me and is beatable with anything that isn’t spam clicking attack over and over. Some enemies will have a chance to drop exp jawbreakers for players who still have trouble beating bosses. :All battles have been changed from the boring invisible party to fully sprited and animated with custom art made by me with help from my friends. Currently only the belly attunment and nude variations are supported, but I still plan to make fat version eventually (but not soon). Unfortunately many sizes needed to be removed due to the amount of work this created, but maximum size remains the same. Old sprites are also still in the game and usable for cutscenes and such. :Phage and Lotta have been slightly reworked to fill their roles better. Phage can now steal a random semiusefull from each enemy once per battle, and Lotta has been given a taunt ability to protect her softer friends. :All weapons have been reworked to be either daggers, axes, staffs, or tomes. Each party member can only equip one type of weapon now. :And Finally I have done slight reworks to other smaller parts of the game including the factory.

:Adding a few fat bandits made by morionite, and a girl edited by Vintage.

:Fairy bottles have been added to the factory making fighting enemies alone as a tank much easier. Try one and see for yourself. The ice cream boss has also been redone to hopefully be easier to fight alone.

Discord bugfixing server: Stuffing rpg bugtesting
(please do not make multiple of accounts. We need to cut back on the dups already there)

CURRENT VERSION

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How about encouragement? I’m quite a fan so far!

I’ve also enjoyed what I’ve played so far. Can only hope to see it grow much larger in due time.

If you’re going to ask for assets you might consider linking to a document with more specifics on what exactly you need, just in case the reader happens to be bored.

G’luck on the project.

[quote=“FluffRat, post:4, topic:721”]If you’re going to ask for assets you might consider linking to a document with more specifics on what exactly you need, just in case the reader happens to be bored.

G’luck on the project.[/quote]
That’s actually a really good idea. I’ll try to do that when I have time. Also It turns out when I downloaded the sprite base from the old half kaizer group it included a bunch of clothing sprites I never noticed, so I’ll have to go through everything and see what else I missed.

Quick question. I beat the Royal Mimic, but I’m stuck as to where to go from there. Is that where this version of the game ends, or did I miss something?

That’s all for now, I forgot to add a message at the end to tell everyone the mage’s guild quest wasn’t finished. I’m working on that questline right now.

From what I played I gotta say, there is a lot of good potential here!

There are a ton of things I really like from this current build,I really like the idea of enemies force feeding characters, I also really enjoyed the Bad End and hope you’ll add more possible Bad Ends when you have the time too, and of course I really liked the whole stuffing mechanic of sorts you have here with the Belly Levels.

I’m really excited for the next update so keep up the good work!

[quote=“Kyubits, post:8, topic:721”]From what I played I gotta say, there is a lot of good potential here!

There are a ton of things I really like from this current build,I really like the idea of enemies force feeding characters, I also really enjoyed the Bad End and hope you’ll add more possible Bad Ends when you have the time too, and of course I really liked the whole stuffing mechanic of sorts you have here with the Belly Levels.

I’m really excited for the next update so keep up the good work!
[/quote]
I plan on having a bad end for the next level. Without giving too much away I can probably say part 3 will have enough “good” stuff to make up for part 2 being mostly story.

Any kind of a idea of when the next update will be? I know we just got the 2nd one recently and I don’t wanna rush you, but it’d be nice to give people a sort of idea of when they’ll be more content.

Really hard to tell. I’m making good progress right now so I want to say before the end of March, but that could always change if something happens to delay me. EDIT: I forgot that I wont be able to work on the game at all for a solid week sometime in March, so there’s that delay. I’m still shooting for sometime before April give or take a few days.

I really loved the game! Perhaps the first time ever I absolutely adored a bad end! :slight_smile: (played it several times over. Then tried to advance a bit - but just had to start from the previous save to see it once more, lol) That cave there was splendid with Jelly- and Nut-butter monsters. Perhaps there could be a way to circulate PC:s again trough it after they have gained some level and weight to slow them down a bit?
There might be a couple of typos, but they could also be due to local dialect. (theif, gaurd) The map is big - and I am a poor learner, so I was a bit worried about my PC walking around so much. Feared she could lose weight - but luckily that didn’t happen to any noticeable degree and I was quite happy for that! Phag’s (the protagonist’s) and Lana’s feeder tendencies were a very nice bonus to me and I found myself hoping even more showing of this feature. Of course there could be more gradual WG and more food and beds for resting, but the lovely belly-hangs sure kept me happy too. Thank you very much for such a truly nice experience! You got yourself another fan.

[quote=“tsap, post:12, topic:721”]I really loved the game! Perhaps the first time ever I absolutely adored a bad end! :slight_smile: (played it several times over. Then tried to advance a bit - but just had to start from the previous save to see it once more, lol) That cave there was splendid with Jelly- and Nut-butter monsters. Perhaps there could be a way to circulate PC:s again trough it after they have gained some level and weight to slow them down a bit?
There might be a couple of typos, but they could also be due to local dialect. (theif, gaurd) The map is big - and I am a poor learner, so I was a bit worried about my PC walking around so much. Feared she could lose weight - but luckily that didn’t happen to any noticeable degree and I was quite happy for that! Phag’s (the protagonist’s) and Lana’s feeder tendencies were a very nice bonus to me and I found myself hoping even more showing of this feature. Of course there could be more gradual WG and more food and beds for resting, but the lovely belly-hangs sure kept me happy too. Thank you very much for such a truly nice experience! You got yourself another fan.[/quote]
Glad you liked it. And I did have being over a certain weight cause you to walk slower, but I removed it once I realized I couldn’t make it work right. I even tried to have walking lower your weight, but I also had to drop that after I found out it would stop the player from gaining or losing weight at all after the first activation.

Ah, should’ve guessed you have already thought about that slower walk for fat ones. There is such a world of nice details and back-laying finesse in the game that I now understand that you are testing the limits of the game-system.
Could be my computer (with the well-known problem going by name Windows and the fat bastard here trying to operate it), but some discussions open a bit sluggishly. For example I had to try several times to open the nice dialogue with the fattened Lina and I tried the weapon-shop scene several times in vain before the shop keep-lady talked to me. Just telling this, because some other players could perhaps have similar problems and never find the truly nice details hidden in the game.
A bit odd thing (possibly due to the same suspects I mentioned above) but returning to the Jelly/Peanut Butter Monster-cave with Lotta I noticed a nice but possibly peculiar effect. Lotta learns to consume the monsters and PHAGE gets full belly for Lotta’s eating! Could it be that Lotta is kinda using Phage’s skill and/or it was not intended that a player returns there with company?
PS. Mimic Mine is a fine dungeon, too! I was quite impressed fx. by the gate that operates only for a bit heavier users! I love your thinking! :slight_smile:

Apologies and correction about the slowly opening discussions. Actually it was a small wonder they opened at all for me. I have obviously neglected to press a button to open them. ::slight_smile: The “Lotta consume, Phage get full”- phenomenon could be something else, but not sure yet.

Consume is trying it’s hardest to be as annoying as possible, I’m not sure anyone has noticed it, but you can use consume on anything and still get the eating status. That isn’t supposed to happen, but I’m having trouble getting it worked out. Lotta and Phage SHOULD have 2 different consumes I’ll have to do some tests to see whats wrong.

Heh, I naturally noticed, but consume anything and get full just appeared as such a nice effect that I was certain it was intentional! I am more concerned about that in a bit later game-stages Phage and/or Lotta seem to get partial immunity against further filling. In some game-saves of mine they stop at “full” and can’t get to the next stage, while in some they still get themselves those adorable huge bellies (with the ability to roll over their adversaries. ;D). Unfortunaly I am such a hopeless play-tester with not even the faintest idea about the game-mechanism that I can’t give a sensible report. Just blabbing about my vague notions and greatly enjoying the game while doing my damnedest to upset the game-balance in every way I can.

I forgot to mention this is just amazing lol

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Go ahead and try every stupid thing you can imagine. Its the only way I’m ever going to find all the bugs.

[quote=“Kyubits, post:18, topic:721”]I forgot to mention this is just amazing lol
[/quote]
I am an expert at all animal dialog.

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Hens are never more the same after this… and there seemed to be one horse that roars. I had simply no nerve to check with sheep. We keep hearing wild rumors and I have a weak heart, not to mention fragile bladder. :slight_smile:

Darn, almost forgot to tell about a minor thing. At about 20 percent of the times in my game when Phage comes from west and transfers over the area-boarder (seeking Lotta to join her company proper), he walks against the wall of the Inn and I see black screen and game-stop. Alternatively she walks into lamp-post leaving lights on, but the game still stops. :wink: I learned soon to avoid that by keeping to the right and walking a bit further before compelled to turn, stop and listen to Lotta’s greeting. Everything goes fine then, but there might be something in script there that prompts the occasional accident. I imagine the thing could be relatively easy to repeat (by playing the still single Phage trough the Mimic Mine entrance fx. and thus arrive to the Inn from west) just by keeping to left and just letting go after the transition.
There have been a couple of brief game-stops after a battle, but the system has solved them quite easily. This first meeting with Lotta before the Inn has been the only one that has ‘crashed’ my game so far, so absolutely no biggie. Could be just my evil ‘com-peewter’, too.