Something about being turned into a dessert monster and eventually fighting them…
Reach the final battle and from there something might happen
Ohhhhhhh, I thought it was like a companion that appeared in-game, I knew about the ending
would it be possible to get a guide with hints(or just straight up explaining) how to get each ending. I’m not smart enough to find them all and only know of about 15-18ish.
Luckily for you, i’m working on an ending guide. Although one of them is completely impossible to get in the current version.
Here it is: A guide on how to obtain every single ending
A general rule that helps finding the endings is: How many places can i get immobile, defeated or starved and in how many ways? The only things that don’t apply for that aregetting 10k money, the devil card ending, the secret button endings and actually winning.
One of these is not really counted as an ending in the stats screen but i included it anyway for the sake of getting everything written down.
Ordered roughly from least to most difficult.
Italics represent the hint.
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Cheating chump: Press the super secret button in the village
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Totally not an ending: Press the super secret button again and say no
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Rattle me bones!: I’m very afraid of gaining weight Get to 75 pounds or less in the village
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Village tradition: There are some odd folks here watching my body Immobilise yourself in the village
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Game Over man, Game Over: I’m not good at fighting Get killed by a regular enemy (easily obtained with the pastry monster)
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Ruined Waistline: I can’t move! Immobilize yourself at a camp or anywhere in the ruins that doesn’t count as a special area
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Hungry Hungry Adventurer: How am i supposed to fight like this? Immobilize yourself when fighting against a regular enemy
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Greedy, fat idiot: Do i even fit inside? Weighing 300+ pounds, try entering the crevice with the pouch
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The arcana is the means by which all is reve-ZA WARUDO!: End of THE WORLD Immobilize yourself in the tarot card room
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Anorexic: This camp can be useful to lose a bit of weight… Starve yourself in a camp or in combat, then select no at the prompt to eat the feast
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Don’t starve!: I’m so hungry… Same as the last one, but this time you say yes to both prompts
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Evil? Lineage: If you can’t beat em’ join em’ Same as the last one, but this time you say yes, then no and finally yes
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Accomplice: I see nothing and hear nothing Same as the last one, but the last prompt is answered by saying no
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The Devil Went Down to Georgia: Delightfully devilish… Get -4 karma (draw 4 devil cards) and then exit the tarot card room
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Betrayal: I’m so clumsy now… Die against the Cake Golem (triggered by breaking enough things in the village’s shop and then entering again and confronting the mayor)
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Irony in hindsight: Oh no… not now! Immobilize yourself against the Cake Golem
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I’m outta here!: I’m not staying here for much longer Defeat the Cake Golem
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Regicide: He only dies in one outcome Die against the Emperor Pudding (triggered by drawing the emperor card or randomly being in a camp weighing less than 100 pounds/more than 700 pounds)
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Coronation: The emperor sends his regards Immobilize yourself against the Emperor Pudding
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Like a champ: It was so wholesome before… Immobilize yourself in the courtyard
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You tried: Really? That was your best attempt? Die against any of the guardians
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Take a break: No fasting this time! Immobilize yourself against The Breakfast Guardian
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An unforgettable luncheon: Aureora Boralis? Inside the tower? Immobilize yourself against The Lunch Guardian
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I wonder what’s for dinner?: I’m so hungry i could eat an octorock Immobilise yourself against The Dinner Guardian
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And then John was a zombie: No John, you are the food Defeat Ven (triggered by losing against The Lipomancer)
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Rise from the ashes: There is a bit of mercy even for monsters Get defeated by Ven
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Bad Apple!: I love eating apples! Immobilize yourself in combat by eating apples against anyone but The Lipomancer and then eat an apple
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Badder Apple!: I love eating apples a lot! After getting the previous ending, eat yet another apple
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Dumb idiot with a Bad Apple!: I love apples! Too bad i can’t use them correctly… Eat 3 apples then die against a regular enemy
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Accidental tax fraud: I love money!Get 10k and retire in the city
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??? (Unobtainable in the current version): I love money more than i love food! Get 10k and retire in the city while you’re almost immobile
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Conspiracy: I love money and i’ll help you! Get 10k and retire in the village after triggering the chance to fight the cake golem while you’re still thin
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Glutton’s paradise: I love money, so take care of me! Get 10k and retire in the village after triggering the chance to fight the cake golem while you’re almost immobile
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Maybe i want to be the bad guy: There is no Easter Bunny, there is no Santa Claus and most importantly, there is no good ending! Defeat The Lipomancer and join her
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Winner winner chicken dinner: Victory royale! Defeat The Lipomancer and slay her
I really like the way you wrote out that guide.
Anyways, sorry for taking so long to get a patch out. I didn’t have access to my computer for a few days.
I just slapped together a patch, hopefully it fixes most of the bugs. It probably will, since most of the bugs were simply caused by obvious errors that I made.
Lipomancers Ruins v1.4.2.3.zip (152.4 KB)
I’m here to bring out even more bugs
This happens while you are still thin and don’t know of the conspiracy
This happens when you are almost immobile and you don’t know of the conspiracy
On a side note, saying yes here takes me to the exact same ending as the one where you know of the conspiracy and are almost immobile, just with a bit of changed text. Was this intentional? If it was, that means one of the endings in the guide is still missing and by this point i really don’t know where else to look
Ah yeah, that was the bug I was uncertain about. Gonna have to tear into the Retirement passage a bit tomorrow to try and get it properly fixed.
Ok, got a patch slapped together that I think will work.
Lipomancers Ruins v1.4.2.3 and a half.zip (152.4 KB)
Also to answer the spoilered question above that I had forgotten to respond to until now, yeah, they are pretty much the same ending but with some slight modifications. Admittedly, a lot of these endings are a bit lazy at this point.
So, i got both of the endings that require you to be fat and retire but they are still counted as a single ending. Was that still intentional? If so, where in the living hell am i supposed to find the last remaining ending?
I’ve had this in mind for quite a while now: i’ll write a review of the game.
I just wanted to clarify that no matter what i say here, i think at the end of the day it’s still a good game, especially considering that it’s the first proper project published here by Somchu and i’m thrilled to see what will come next from them. So, without further ado…
I think something the game nails perfectly are the descriptions and the fluff text, they evoke quite well the personality of the adventurer, the narrator and the npcs. It’s also pretty great how the more you weigh the more variables to the text are added everywhere. Only complaint would be description about clothes but it’s really a rather insignificant nitpick
The weight system itself is well made, it adds a certain sense of urgency in esentially having a secondary harder to heal hp bar that the more it increases, the easier it is to gain more. Although i do wish there was a bit more variety with the food.
The main gyst of the game is obtaining the many endings. At first, it’s pretty great to discover and see what happens when you do x and finding out ways to increase the counter is pretty fun. However there are some endings that are a bit too absurd to get. Those being the three apple endings because it’s such an insignificant part of combat that it’s damn near impossible to get without help, the devik card ending because of the stupid amount of luck you need and the four? retirement endings because they take an overly long time to get, your progress can be ruined thanks to bad rng and you have to do it multiple times, which quickly becomes tedious instead of fun. On another note, while i like the fluff text for most of the endings, the one where you actually win is disappointingly anti-climatic and the obese retirement endings(?) as well as the join the lipomancer endings are overly similar.
The random events are a great way to add just a bit of variety and they have some pretty fun scenarios for weight gain. However, when you are hunting for endings, getting a specific event can be quite annoying, especially when you consider the fact that the statue rooms are in the event rotations separately. Adding some way to manipulate the RNG could be helpful, but even then, most of the events are more or less invalidated thanks to a single possibility. Now, don’t get me wrong, i love the idea of the room and the room itself, but a single card singlehandedly makes a lot of the events or buyable items obsolete.
For instance, you could try getting the pouch or the money prize in the chests, but Wheel of Fortune gives you at the very least 15 times that and up to nearly 100 times the average money event. Now sure, you might get screwed over by drawing other cards, but the reward is a bit too worth it considering the possible penalties. Making an overly punishing card would be downright unfair, while nerfing the money Wheel of Fortune can give you makes getting four(?) overly grindy endings even more grindy and luck based. I don’t really have a good suggestion for a fix here because of the way the event and the aformented endings work. Perhaps increasing the overall money from the game besides Wheel of Fortune?
I think by far the worst part of the game is unfortunately what’s more or less the entire backbone of the game: The RNG system. Hoping to get through the ruins when you begin without being immediately murdered by the pastry monster? Hope you have good luck! Hoping to get the tarot cards instead of the useless library? Hope you have good luck! Hoping to get a few of the event based endings? Hope you have good luck! I could keep going on, but i’ll just mention the most blatant example of this: The Lipomancer herself.
Despite my problems with the rng system, i think the combat here is fun and can be surprisingly strategic. Except for her. Take an enemy that has an attack power and dodge chance almost as good as the Dinner Guardian, where every attack fattens you up even more than the Breakfast Guardian/Emperor, to the point the weight loss potions become nearly useless, that can heal any of the already hard to inflict damage you do to her, a move that can either more or less make you lose the fight or save you, immune to the eat command, scroll spells and where you are punished for using apples. Combine all of that and you get a fight that boils down to pressing the attack button and praying for good RNG.
I genuinely don’t know how are you supposed to beat her without abusing the “go back” button. Every single ending can be obtained without ever pressing the button, it just makes things take a bit more time; but here i really don’t think it’s reasonably possible to beat her without using the button. It feels downright unfair when compared to to the rest of the game. and the fact that one of the endings is very anti-climatic and the other is so overly similar to another ending that the first time i got there i genuinely thought that it would just lead me to another ending only adds insult to injury
Overall, i give this game a “needs a bit of polish, but it’s good”/10
OK, I give up. How the hell do you get the Devil ending? I mean, I know that it makes you eat everything in sight, but inside the ruins it just results in a normal immobility end. And the effect always runs out before I manage to get out, so there’s another issue.
Finally, just getting the damn Devil cards is a struggle in itself, considering that it’s one of the rarer cards and Temperance pops up way more often.
Like, I’ve spent literal hours on this shit. I have 101 Magic Scrolls, all of them from High Priestess and I’m pretty sure I haven’t seen even 10 Devils at this point.
You have to get in total -4 karma, devil cards give you -1 and temperance give you +1.
And i agree with you, it’s a pain to get that ending. I managed to get it twice in a row once and then never again.
I don’t think I’ve commented on this yet, so on this subject I wanted to chime in and say I love gamified text adventures and visual novels and yours is awesome. I hope you make more of them and keep expanding this one. But I noticed you referred to your own endings as “lazy” and just wanted to remind you that the quality of your work and writing is overall great and operable. If you find an ending doesn’t trigger excitement even from you, you don’t need to write it! You work best when you are injecting your interests and passion into the project, instead of spreading your creativity thin to pad it out.
I’ve been meaning to make my own adventure about a Lipomancer so yours was immediately intriguing and I’ve been casually following since. Really fun, thanks for your hard work.
Something that might enhance the replayability and variety of the game (and probably create a lot of extra work, so it’s fair to not even want to consider it) would be to create alternate starting options that you can take based on what endings you’ve unlocked so far that can help your early game.
Something like, if you’ve managed to achieve one of the retirement endings you can start with a good chunk of gold at the beginning, or if you’ve achieved some of the fattening-related endings you can start with some extra weight, or start with some decent equipment if you’ve managed some of the more combat-oriented endings, etc.
Just as a way to make the early game process a little bit more interesting so you’re not just determining what kind of run you’re aiming at based on what the RNG provides. That might even serve as a good inspiration springboard for more things to add on as well to make the general gameplay loop more varied.
I enjoyed enough my time with the game and I haven’t played the latest version, but it would be nice to have a save function (call it pussy mode or something) since it can become pretty hard and punishing at times (I still remember that time I played for 30 minutes and then tried pushing the super duper cheat button just to see what would happen…I wasn’t amused).
I’m all up for challenge and I respect your vision, but I’m not looking for too many hardships in my fetish games since there’s so few of them weight gain themed.
Yeah, a save feature would be very useful. Unfortunately, since I used Harlowe to make this game I can’t add one. Basically, in order to add a save feature I’d have to rebuild the game from scratch in Sugarcube.
I might eventually make a “remaster” like that in the future, but for now that’s a long way away.
I like this game the weight gain system and everything, but I would like to see if there is a way to gain weight on purpose besides rest spam, eating enemies, and RNG like giving the option to the player to be feed by the jelly shopkeeper on purpose or the feast if the player wants to eat from the feast again if they want.
Hey, there’s a pouch in this pouch!