Set in a world where belly-idols are constantly trying to eat more and grow larger, we follow the story of Amy and Emily as they set out to climb the stairs to stardom! The entertainment industry has found new ways to capitalize off of the growing figures of the general population through televising eating contests, casting actors with… larger bodies, and now with their latest endeavor, bringing talented belly-idols into the spotlight! Now, take part in the adventures of a duo hungry for fame and fortune in:
The Next Big Thing
Our story follows the adventures of Amy and Emily, who enroll in an academy specializing in teaching girls how to become belly-idols! Join them in their day-to-day life as they train to reach new heights and capacities in this bizarre career that has emerged from this new society!
Featuring rhythm-based battles, a rich story filled with stuffing and weight gain side quests, as well as a host of characters illustrated by artists such as Hero-After-Dark, baqua, and ee8k, there’s plenty more to come as the game continues to be updated!
Due to a rapidly changing climate driven by humanity’s wanton destruction of the world’s ecosystems, there came a brief period of time where food was scarce, and famine descended on the world. Because of this, the ability to purchase food and keep one’s body well-fed and healthy became a status symbol, with many struggling to attain this luxury.
Eventually, scientific advancements in agriculture have restored the food supply in nearly every corner of the world, and harvests are once again bountiful.
Despite this, the ability to keep oneself well-fed continued to be a status symbol and became exaggerated as the food supply rebounded - more food for everyone means that in order to stand out from the others, you have to keep on eating! Soon, households, restaurants, and all manners of public places alike were filled with the sight of people constantly stuffing and gorging themselves, seeking to outdo others while documenting and spreading their latest conquests and feasts on social media.
0.3.2 - The Doubling Release Hotfix 2: Fixed lots of bugs.
0.3.1 - The Doubling Release Hotfix: Me very dumb, left in debugging events. Now they are gone.
0.3.0 - The Doubling Release: And they eat. The game has progressed through day 7, with the introduction of a new area! Still searching for artists/spriters, as always. I spent 1 month sitting on this update just waiting for some of the art to make it in, and still had to leave some battlers blank.
0.2.0 - Training Arc Release: Finally, some good fucking food. It’s the first release with actual content in it! The first 3 days are implemented, containing the initial training arc. Still searching for artists/spriters though.
0.1.0 - Tech demo release: The first playable iteration of the game, tutorial battle demonstrating the rhythm-based combat system. Needs NPCs, still waiting on art assets.
Currently looking for artists!
If you’d like to help out with art assets, that would be amazing! If you think that you can deliver work on a schedule (and have time slots available for a lot of assets) I’d also be more than happy to commission art from you!
This game is very much still in very early stages of development, and ideas for fleshing out the world such as side quests, locations, etc. would all be very helpful! I am but one person, and as much as I like to dream up new ideas, my imagination can only stretch so far lol
Please let me know what you think, every idea or criticism goes far in helping to develop and flesh out (pun intended) a game like this.