Tramp 0.15.5 2023-06-15

Good to know. I’ve no idea what was up with your previous download, maybe some of the python interpreter was missing?

Welcome to the forums! And thank you for your kind words. Visuals are planned at some point, but that’s going to be a ways down the line. Sorry for taking a while to get back to you, things have been busy. But …

More events are always going to be added, with some already done, and many more planned. The dev branch is already 70% bigger in terms of word count than the last release. I’m not planning to change the day flow when the PC is working at Joe’s as it’s really intended as a counterpoint to other things that are coming.

I always want to add more food options, but it’s a relatively low priority compared with other things that need doing.

I did experiment with removing choice menus when the only option is nothing, but it doesn’t really work: the player has to know what they are missing out on by selecting heavier options earlier in the meal - choosing the biggest option isn’t necessarily “optimal”.

There’s more of this coming, but at the end of the day her weight is the primary focus of the game.

There are quite a few random events that do this subtlely, but I didn’t want the player to be at the mercy of the random number generator, most are active player choices that key into the events in the game and romance scores.

I had originally toyed with the idea of a separate fitness stat, but ended up rejecting it for simplicity both in terms of coding and eventual artwork; the burden of doing strong-fat artwork would be overwhelming.

I’ve deliberately not done anything with beauty for similar reasons (art, code), but also because it would impose some idea of what is beautiful. I guess maybe I’ve played too many games that effectively force the idea of a particular beauty standard (such as requiring the PC to bedeck herself with jewelry/piercings/tattoos to progress), but deep in the heart of the game it’s a story about self acceptance, rather than conformity to an external standard.

There is an embryonic skill system in the dev branch though…

Oh, that’s planned.

Again, this is intentional. With Joe, you’ve entered into an accord; work for food and lodgings. Other options will happen eventually.

No colours, because art multiplcation and I don’t want to go down a paper-doll route!

If you ran up a tab then you can’t make frivolous purchases until you clear it. If you didn’t have a tab then you should be able to but a swimsuit at every size apart from when you go beyond what’s available.

Sofia call is in the dev branch. Steve’s workplace is on the to-do list - it’s a huge expansion.

There’s a huge chunk of Steve stuff that isn’t done yet that will address this. I can’t really tune that until it is, and Sofia’s weekend stuff needs a nerf (and another thing I haven’t done yet, two things… oh, and the other one).

I see what you did wrong there! Slow and steady wins the race.

That’s a bug! Ooops.

Actually Alicia can totally force a break-up in the current version! More conflict stuff is planned as mentioned above.

Unfortunately final tuning/adjustment can’t be done until all events are in place. There are already ~250 places where fatLim changes in the dev version, including most of the ones you mentioned. I’m not sure what you meant by “critic result” though.

I think you might enjoy the next version …

I had fun doing the diet stuff, and also there’s two new mechanics that kick in near of the end of the game in the dev version. I didn’t want to force dieting onto players, but rather it’s in there as a fun option that also leads to arguably the “best” outcomes. In the same way gaining isn’t actually forced on the player at any point. The aim is to have a game that the player can enjoy however they want.

That’s working as intended. The diet loss is semi-realistic (and there’s always the option of nothing for lunch, unless…). The gain isn’t, as it would make the whole thing far too tedious (ie playing for many years) to gain that kind of weight the PC can realisticly.

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I’d love for characters to notice when the PC has eaten too much. For instance when you’re at the bar and you see Steve he never comments even when you are bloated from overeating and have undone your pants. I’d love to see some dialoge for that. Even would love to see special events happen outside when you’re walking around after overeating. Some could include special sequences after you leave the bar after not being able to button your pants up. Maybe people could notice like Sofia or Steve.

Edit: Would also love to add that I’d like to see the events changed like when you sit at the bench or meet up with Steve/Sofia at the park changed based on how full you are. That would also include what happens when you walk in the park or decide to run

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In the real world, the average person can only gain about half a pound a day before the body will just say “enough is enough” and crap out the extra calories. So that’s 3.5 pounds a week. Safe, sustainable weight loss, on the other hand, is only a pound a week.

It’s a lot harder to lose weight than it is to gain it.

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Thanks for replies. Looking forward to see a new version soon. Good luck with development!

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As I take notes for a wg fic. Went looking for this sort of info a while back, and my Google-fu is apparently very weak.

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This can vary a lot based on not just what you’re eating but when you’re eating it as well though. Snacking throughout the day instead of relying on big meals allows the body to more readily absorb calories, and gainers will also do heavy cream cycles sometimes to boost that number further. Fasting can also accelerate weight loss beyond just a pound a week as long as you’re careful.

The average person can be expected to stay within these confines but for people actively gaining you can surpass the half a pound even considering water weight if you’re really committed, we’ve seen this with gainers like MochiiBaby and Jigglybellysoftheart.

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Loving the game can’t wait for more updates that’ll be fun I really like the content of this game

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Also is there a way to be with Steve and not lose weight?

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Just going to spoiler this, just to be on the safe side.

When dating Steve, he will eventually get on you about your weight. As the PC continues to grow, he gets worse, and you can break up with him. The break up is important, as this will start the chain of events that can turn Steve in a full-blown FA. I can’t remember the exact chain of events, but I remember it being pretty self explanatory.

Hopefully this helps.

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I’ll definitely see about it when I get home trying for

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for those of you who have successfully kept Steve on as a boyfriend, could you pass down a detailed guide?

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I agree, this is something I’d like to do once I start finessing things. There are some obvious inconsistencies here, like leaving the bar ondone, but magically entering the diner buttoned up again. However, I’m still building out major events in the game, so it’s not on the priority to-do list at the moment.

Not a problem, it’s helpful to have questions, and some things have been directed by community feedback. Things are progressing, but the next update will be a bigger one, so it’s a ways off yet.

Thank you!

Yes, there are two routes where you can be with Steve at higher weights. @LeftHandManGary has the core of it; you need to break up with him to progress.

See this old post.

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I would be lying if I said I that I wasn’t looking forward to the next iteration of this gem.

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Trying to get Steve to go full FA. The player character is at 580lbs, blissful, and seems very lovey-dovey with him, but after weeks of maintaining weight and interacting with him every chance, he’s still going “wah wah, think about your health”? It’s not clear what I’m doing wrong here. Is it a happiness problem, romance, or something else? I’ve been answering Steve’s prompt to diet with “no, tell him”. Is that it?

scroll up a bit in the replies, LeftHandManGary leaves a good response for this. Break up with Steve then make up with him afterward, more detailed guides on this are further up somewhere

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No, but, I already did the breakup and makeup, and he’s still whining. I already did the event where he comes clean about his fetish and picked all the right responses, he’s just not doing the last bit where he goes full-throttle FA. I tried breaking up over the phone instead of during dialogue, and it didn’t work either.

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“Yes, that’s supposed to happen. If you aren’t happy with your own weight or you are outside his weight range (based on romance), he won’t feed you up. At the 600lb boundary you’ll either get mood boosts or penalties from the NPCs that will affect how you feel about yourself. Mood is a key stat in the game.” -dev (so it doesn’t appear I’ve stolen your words)

From earlier in the topic, the dev said the above in response to the question

Hope you are doing well! I really like the project so far.
Are Steve and Sofia the only characters you can currently more deeply interact with? Or am I missing something?

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how to play this game because by maintaining the right level of hunger without a break, the same feeling and health decrease

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What do you mean exactly?

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