Tramp 0.15.5 2023-06-15

I had no idea it was well the way it was until recently. Don’t wanna spoil it for any who haven’t read it. Who knew the word tramp would bee meant to be taken literally which is silly on my end considering it is the name of the game. But yea you may be on to something cause I’m guessing some of the slang used that i did indeed Google is i guess from the UK.

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Because we are both working in the same repo, and I was making systemic changes, I wasn’t able to give @Morganism free range to add Reg content to everywhere. Expect his content to become more integrated as time goes on.

Aside from the veils option at start-up I really want the experience to follow the player’s role-play of their PC in a choices have consequences way. The PC’s inner dialogue as well as her interation with the NPCs should give plenty of options for preferences to be established. I’d like to run the alcohol idea in the same way. As well as building new systems, I need to explore the characters own attitudes too.

From a dev standpoint I need to finish one of the main paths to make sure everything needed is in place. Then go back and re-visit the way kinkiness of various kinds is handled. Once that’s in place I can worry less about save compatibility!

Thank you!

Actually, there aren’t, and that really should be considered an omission. Not that I’d want to ever make dieting easy, it’s not!

Thank you for the encouragement too! The next update is going to be a big one, so it will be a while unfortunately.

To be honest, I didn’t expect it to work either, so it has been a learning experience for me too. It goes against what you might expect, but not having visuals helps make sure the writing can stand on its own and I think stops me falling into some VN tropes. Retrospectively I’ve also realised it also improves accessibility if you’re using a screen-reader.

That would be my experience as a DM showing through; it’s the GM’s rule-of-three in action! I’m not going to have the whole story pivot on one single interaction especially if the player isn’t sure they are ready to commit when the choice is first offered - after all, you’ve barely had time to get to know these NPCs when the first opportunity arises. The same is true (in different ways) of Steve and Reg and some other major decision points in the story. As for Sofia, she’s someone who knows what she wants (now) and where her heart lies, so why wouldn’t she?

I didn’t realise it was that unusual. It just seemed an obvious and in-character way to proceed for her. Maybe it’s the nature of VNs where you are constantly asking the player to make choices that allowing NPCs to have agency doesn’t fall out naturally.

I’m glad you are inspired! Do feel free to take whatever you need from Tramp. I’d much rather have another good game to play than be precious about what Tramp does.

Arrgh, you’ve seen through the veil of lies! Seriously, despite my best efforts, I know as a Brit I’m not going to catch all of them. And, yes, there are some sort-of easter eggs for those more familiar with the UK culture.

As a Brit, I do like having fun with words, and the title of the game is no exception. Depending on the way you progress, all the potential meanings are in-play!

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I’d be lying if i said i didn’t think that word did indeed have several meanings. Then chuckled to myself thinking oh, now that was very clever. As for inspiration i think it might actully be a good way to go writing first art second. It will avoid scope creep. Another thing I’ll likely use is the way you handle weight management. It’s like it’s just realistic enough to be believable but also quick enough to keep the players attention. That is one i would’ve struggled with but not anymore.

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The biggest benefit to a text description is, in some ways, also the biggest drawback: You have to make your own images in your head. Not everyone is good at that, but it’s a huge plus for those moments when you just do not agree with the design sensibilities of the artist.

Which is pretty damn frequent in these erotic VNs and games.

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I believe that is why his descriptions are both detailed and vague. Like he describes Sofia as chunky, thicker, olive skinned and dark hair. Then says beautiful. Which allows you to insert your opinion of beautiful. Even one who isn’t as good knows what they define as beautiful. But i agree with the not agreeing with the artist interpretation. Sometimes you just see things differently.

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I come here, waiting for atualizacion

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As I replay Tramp as part of my Christmas holidays, I want to offer a Merry Christmas, Happy Hannukah, and Festivus for the Rest of Us to Dingo and all the rest of you. Happy Holidays one and all.

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nvm I did that final bit of looking through the comments and it looks very much still in progress, curious in the big update will it add the moving into others houses?

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If I remember right, moving in with one of the romantic pairings is on the list, but I can’t recall if it’ll happen with the next content drop or not.

I’m just sitting here, hoping for more Reg content soon, lol.

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I’m a bit of a simp for Sofia but yeah I’m waiting for the update now as well lol

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Whereas I’m trying to figure out how to break up with her, lol. Much like the job at Vachon, I’m starting to think it isn’t an option.

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Wait isn’t it calling them?

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There’s a idea where the more you have to engage your imagination to follow a story the more engaged you become. I’ve mainly read about it in relation to comic books/sequential art: because your brain is having to in-between the panels it’s actually more involved than if you were watching the same thing animated.

It’s for this reason (and also image compression) that any eventual art will likely be mostly black and white, possibly with the occasional colour panel. Anyway, backgrounds will take a first priority over character art.

It’s a bit of that and a bit of “I don’t have a visual reference” only stuff in my head. At some distant point there will have to be a revision to bring things into line. I also want to dribble out some details over the course of play. One thing that won’t be happening is realistic character renders; even with art I’d like to leave room for the player’s imagination.

Happy Holidays to everyone too!

Also:

Asking about updates is against the site rules. Your post got hidden (I have a rule not to moderate my own topics).

As the year ticks over it’s probably time for some progress notes about what’s been happening in the dev branch(es):

  • There has been a lot of progress converting the hairier parts of the game logic to true state machines (for simplicity and bug squashing). There are nine in total now I think, including two new ones.
  • A few more techical bits have been done including one that will make code that depends on the PC’s weight easier to work with.
  • A community centre has been added to the town. @Big_Q suggested this back in 2021, and its time has finally come. This will allow some things to be moved around in the future.
  • The World Record event has been completely re-worked. The initial award is much more of an event, and it’s now also possible to lose (and re-gain) your title.
  • Steve’s admission of being an FA has another path which fell out of the state machine work.
  • I continue to work on moving in with Sofia. I’d rather keep the details under wraps for now as it’s all abit subject to change. You’ll get to meet Antonio though, and you and Sofia will have to start saving your pennies for a road trip to a new Mall location. So far 14 out of unknown steps are done and she’s still not moved in! It’s going to be a long journey.
  • At some point the PC will get a mobile/cell phone. This is still in the technical proving stage as none of the solutions I’ve looked at really do what I want, so I’m having to roll my own sigh.
  • I’m currently in the process of moving house. So, boxes everywhere and very little time.
  • No immediate plans for another release, though it’s probably unreasonable to delay it until the whole Sofia path is completed. It might be more driven by the desire to have new systems play-tested. Wait and see?

Thank you! I do like “cute”.

You can get sacked from Vachon. No option to choose to quit yet.

Yes, this works! For all of the romanceable partners too.

I kind of think Sofia deserves a “hot and firey” in-person break up at some point. Another one for The Ever-Growing List…

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Wait, World Record event? Is this related to The Tray or something else? Been a little while since I last played this, so maybe I’m just forgetting something.

There was a bit of a teaser in the code about moving in with Reg, will that be fully implemented in the next build as well?

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I was curious about the World Record event myself. Not sure I’ve seen that one.

Also, looking up Reg stuff in this topic is surprisingly difficult, lol. You get Reg, regular, egregious, and every other version of reg you can imagine.

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Cant wait for more Reg content. They’re all great but Reg is our man.

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Magicmanstan gets me, lmao

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The world record is the size of the Tramp’s hips. If you keep gaining, you’ll get a scene about it at the clothes shop.

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