Grotlover2 Score
Category |
Total |
Basics: |
200.0 |
Art: |
23.0 |
Writing: |
29.0 |
Sound: |
14.0 |
Concept/Design |
103.0 |
Msc: |
10.0 |
Admin Card Attempted: |
5.0 |
Admin Card Score: |
15.0 |
Patreon Card Attempted |
5.0 |
Patreon Card Score |
13.0 |
Community Card Attempted |
5.0 |
Community Card Score |
0.0 |
Total: |
422.0 |
Comments:
When it comes down to it Greeds End is a fairly simple puzzle game built in RPG maker. While it really does not do too much intresting mechanically, with either its game play or the fetish it chooses to explore, it feels very well intentioned with most of the game feeling like it was crafted mainly in service to the story the dev wanted to tell. This leads to some simple, but still fun puzzles that do not feel out of place for as odd as they are.
I would say Greeds End two biggest strengths are its characters and its character art. The sprites made by CJ are some of the best fat sprites I have seen in many RPG maker games. The characters themselves are also intresting though Kit-Kat by far steals the show. A fun, hi-energy character who walked the fine line between fun and annoying very well which can be very difficult to pull off with high energy characters like him. His small 4th wall breaks and self-aware jabs also helped keep the story from taking itself too seriously which helped keep me interested in it.
While the story itself is intresting, the dialog can unfortunately drag on for too long and even get to the point of preachy especially in the beginning of the game. Its also not very hard to see the twist coming from a mile away, though I will say I was pleasantly surprised with how the twist was integrated in with the new game + card.
That being said, while I think it was clever, I wish it was executed on better. Since the game just restarts right into “new game + mode” and you go through different puzzles your second run through it feels much more like a continuation then a new game +. If some sort of 4th wall or meta based action was required to continue, such as choosing to reload the save even after failing, it would have made it feel a bit more like a new game + mode.
Though I think the largest miss for the entire game is the fact that the players actions do not really play into the twist at all. While risky, if the player was a bit more directly responsible for the actions that lead up to the twist it would have made it hit much better instead of it being so heavily scripted.
Overall, a fun RPG puzzle game though that I think would be intresting to see polished up and have its missing parts implemented.
Kilif Score
Category |
Total |
Basics: |
200.0 |
Art: |
23.0 |
Writing: |
30.0 |
Sound: |
24.0 |
Concept/Design |
49.0 |
Msc: |
0.0 |
Admin Card Attempted: |
5.0 |
Admin Card Score: |
15.0 |
Patreon Card Attempted |
5.0 |
Patreon Card Score |
15.0 |
Community Card Attempted |
5.0 |
Community Card Score |
5.0 |
Total: |
376.0 |
Comments:
I found this tedious to get through. There wasn’t a ton of game there, and what was there was more difficult than it needed to be because of the terrible hit detection in RPG Maker. The wrting also did not really do it for me. I appreciate story telling in fetish games, but the themes chosen here just took me out of it. I did appreciate the new game plus mechanic though, and tying it to progress through failure, but I’m not going to lie, this was not my favorite experience.
Scores
Art: 46.0
Writing: 59.0
Sound: 38.0
Design: 152.0
Total: 798.0