And what about the pets and other ideas you didn’t anser?
is this mod on the steam workshop by chance??? 0o0
another question does this work with Whobound?? its a Doctor who mod -w-
hey I’m brand new to installing mods I’m probably going to make myself sound stupid but I’ve kind of hit a wall and don’t know what to do, I watched a tutorial on how to install this game but I’m having such a hard time following it, I dont know where the pak files are in the download or what a pak file even is or even how to extract it?, I’ve found where to put the mods.
You don’t need to extract the individual pak files, you just need move them into the mods folder. Here’s a quick guide in case you’re still stuck.
Quick Guide
- Downloading: First, get the Starpounds zip file from the github page. On the right-hand side, you should see the word Releases with a number underneath it. Click the number and scroll down past the changelog to download the Starpounds zip file at the bottom.
- Extracting: Once you have the zip file downloaded, you need to extract the pak files inside. These should be the StardustLite, Starpounds, ExtendedRaces, and Throgverse. Again, you don’t need to extract the contents of these individual pak files, just get them out of the Zip file they came in.
- Moving: Now that you have the pak files, move them all into the mods folder that you’ve located. Once inside they should start working once you start the game, but you’ll need to craft an infusion table before you can start using Starpounds.
Note: Keep in mind that OpenStarbound has it’s own separate file directory from Starbound and has its own mods folder. Place the mods in that folder instead when playing with OpenStarbound. Also, if you want to use any mods on Steam all you have to do is subscribe to them. OpenStarbound automatically uses those mods just like with the base game.
New to Starbound modding. Looking at modding my own race based off the template on github. Done enough research to understand how the various sleeves/chests/pants generally combine to make the sprites and animations. But can’t find any simple information about what the frame dimensions are for StarPounds various body sizes and therefore I am having trouble lining up the sprite pieces to visualize my changes and make sure it is aligned correctly. Any advice?
The frame dimensions are the same as the normal game’s armor frames, save for the blob and fatty chest frames. In the game’s assets, look under items and then armor to find all the armor .frame files. But, generally speaking, normal frame dimensions are usually 43x43. The blob/fatty chest frames can be found in the same location, but in Starpound’s armor folder.
The easiest way to correctly align your sprites is to copy and paste the entire template sprite under your sprite as a new layer. How to do this is dependent on what art program you’re use, but it will always result in a proper line up so long as the sheet dimensions are the same (which they should be).
to piggyback off from this, a common tactic that other modders do is make shadow templates. Which is just taking an existing template, making everything pure black(like a shadow), and then mess with the opacity of it.
handy tip as someone who’s done probably a half dozen race mods for SP, don’t be afraid to crack open and look at other people’s version of races. It can help you whenever you hit a wall. That said don’t just copy & paste their work; change colors, and say that you did it. Doing that just pretty much steal their work, but also more importantly diminishes your learning.
Does anyone know how to get into the secret shop? I’ve looked all over the hog Diner but cant find an entrance.
I’ve already posted a short guide on how to find it higher up. You could probably search for it, but if you’re having that much trouble…
So how do you access them? Believe me, I’ve looked, and at best I could find instructions on how to do it in some random branch, which of course did not function in OS.
I can’t say this with 100% certainty, but it seemed to me at least like either:
A: A mod that doesn’t directly mention it adds that feature
or
B: A new feature added to Vanilla OpenStarbound
either way, from what i noticed, you have 12 slots that overlap eachother to make some more complex character designs, how it gives priority layer wise i haven’t been able to pinpoint precisly but i mainly used it to store clothing that was taking up space, keep in mind that in my experience they were all cosmetic so you couldn’t stack armor buffs which honestly, it makes sense why they didn’t do that if you think about it.
Did some digging… That’s a shame, no compatibility with a mod I like. Oh well, rules are rules
So there was an admin command for modifying NPCs’ weights,
/entityeval starPounds.setWeight(0-10000)
but in the latest update it doesn’t do anything. anyone know what it was changed to? multiple crewmates of mine are immobile and won’t lose weight, and a couple are stuck in lower parts of my ship because they don’t path correctly through hatches at Fatty size
bruh this is a fetish mod, it would not pass a glance from a steam workshop moderator.
If you’re using the github source/latest commit, a lot of internal code has changed. You’d have to use /entityeval starPounds.moduleFunc("size", "setWeight", <amount>)
How do you access the avian priestess parts of the mod
you can’t at the moment. The model for the character wasn’t properly linked and this led to the character being invisible.
However this will likely be fixed in the next update as the changelogs show them fixing the link for the model. You might be able to copy the correct link and put it in your mod folder if you want to crack it open.
I’m not sure if I missed some information somewhere, but I’ve had two major issues with the mod so far. First, feeding tubes don’t seem to work for me when invited to a friend’s game. He’s the only one that can use them. If I step on, it’ll flash the hose to my face, then detach and leave a bit over my mouth while nothing happens. I can use them in singleplayer just fine.
The other issue is with lactation. I made a male character and chose the milky trait which gave me tits, all good. Once I closed and reopened the game however, they’re gone. I only briefly managed to get them back by disabling and reenabling the mod, but I haven’t been able to reproduce it. All the milk traits still function normally, the pump works fine, mechanically it’s fine. I just can’t regain the vanity chest parts with breasts that it initially gave me.
I’d appreciate any help if possible. I’ve been trying to google for help, but this thread seems to be the most relevant bit of information outside of the github page, and nothing google has pointed me at in this thread has helped so far.
The vanity chest parts are based on your contained milk i think, so if you stop milking yourself you should be able to get back to being busty again. If that doesn’t fix it i have no idea what’s wrong. (you can always use the starpounds options menu to lock certain visuals like how stuffed or milky you are though, which i usually do bc otherwise boob size tends to seesaw whenever you get stuffed since the stuffed and milky chests override one another)
