General Info
This is a WIP space adventure with fetish elements. There is an emphasis on story-telling. In other words, there is no RPG combat and I don’t plan on adding any. I might add other kinds of gameplay if I can figure stuff out. I haven’t spent this much time on a game project before, this is something I’m doing for fun in my free time and wish to share now.
Playtime is roughly 4 hours.
Story Synopsis
Follow the crew of the UG Rhea (and others) as they transport an important girl across the galaxy that may make them bite off more than they can chew.
Latest News
Episode 6 - The Ordinary Life of Cindy Crumbley
As the UG Rhea heads towards their next stop, the new guests onboard the ship create headaches (and stomachaches) for the crew. Experience one such day with Cindy, one of the navigation officers on the bridge. Will she make it out of the day unscathed, or will the cookie crumble inside her?
WARNING:
This episode contains belly stuffing (with burps), weight gain, and inflation fetishes. Viewer discretion is advised.
It’s about one hour long.
There’s some optional lore text missing. I will probably add this in for the Minor Update among other things. If there’s major bugs I can fix them sooner.
Thank you for playing.
Fetish Content
This game contains stuffing, burping, weight gain, and inflation so far. There is also technically vore for like five seconds but I don’t think it really counts. Other possible expansions or transformations are planned…at some point.
Itchio Link
Discord Server
Original Background
I want to create a melodramatic space opera-kind of story that’s a mixture of comedy and tragedy. I want the story to hopefully be a driving force for the fetish content. Inspirations include Some Bullshit, Apostles, and others of this vein.
My goals while working on this were to make the reader laugh, have feelings for the characters, be curious about the setting, and enjoy the fetish content. I also wanted to see how much you could push AI imagery to accomplish this.
As for the story itself, I have notes I keep with ideas. I have a general outline, but sometimes I make things up on the spot. I did not want a first release to be a herculean effort and kept the scale as small and doable as possible. It has still been a lot of work for me so I’ve been cutting some scenes down for now to account for this. In addition, a lot of scenes were made completely out of order and stitched together so there may be some plot holes or bugs if I missed them. I might retcon plot elements in the future if I’m not happy with something. I’m not super happy with the pacing of this playable build…I think it’s a little too quick still maybe due to cutting some stuff.
There’s no combat or real gameplay it’s just a story where you click on things sometimes. I don’t find default RPG Maker combat very interesting. I may add some gameplay elements if I become more committed to this, however it would be minigames like in Your Turn To Die or something.
All character portraits and CGs are made with AI. I am not an artist and wanted to see how decent results could be. I’m using a mixed model that combines BiggerGirlsV5 with GhostMixV2 along with Loras from certain artists I like, it’s probably obvious which ones just from looking at the images. I think the results are decent. Sometimes you don’t get what you want and it doesn’t seem possible even after messing around for awhile. My biggest criticisms are the clothing and skin tone inconsistencies, which I could maybe fix with vigorous editing, but I haven’t bothered at this point. I have done minor post-editing for some images. I made the title and space graphics myself (and a few other things).
Game sprites are taken from various games, mainly Phantasy Star for the character sprites. I’ve edited the sprites to match the portraits better. I think they range from fairly decent looking to a bit shoddy. I don’t really have any experience doing pixel art either. One character does not have a completed sprite set yet so one part is going to look pretty bad. It’ll probably be the next thing I do when I have a free day.
The tilesets are just stock RPG Maker ones with some edits. I would like to change that in the future so it looks more unique although it definitely wouldn’t be my own work.
Music is mainly FM Synth tracks I like from Genesis or PC-98 games with a few exceptions.
All the writing and shoddy RPG Maker coding is mine. I’ve never done this before, but tried to playtest it so that nothing will break. If something breaks tell me and I can try to fix it. I wouldn’t mind some feedback either, play the game to find out more.