I started tinkering with it in TADS3 originally, but decided it would better in Twine as it doesn’t benefit from having a map to explore. I got frustrated with working in Twine 2 though. But, looking at the source for the Free Cities pregmod, I found out about building Twine stories with Tweego, and it makes things so much easier to a long-time coder like myself - passages and code can be organised in a hierarchy of folders and edited with a regular text editor for starters.
I’ve left all the debugging in and active, the in-game bits, the Sugarcube stuff that appears bottom right, and the web console log messages (I use Firefox mainly, and Tools->Web Developer->Web Console will let you see those) so you can see how it works. Some passages are unfinished, but they shouldn’t be game breaking.
Source code for your edification.
I’m not sure what I’m going to do with this. My main focus is still Yaffaif, but I really just needed to get this idea out of my head, and something to work on when I needed a break. One thought was to put it up on a repo somewhere if anyone’s interested in adding to it.
Let me know what you think of the game!