This time I’m back with a new game, and a new name! (previously cakehoarder, now cakecatboy). You’ll get to work as a trendy social media influencer and infamous feeder who is now challenged with a new model / pet over a 24 hour trial period. If you can take lots of pictures of their growing progress, then you become a viral sensation! You can fail if you are too forceful though, so listen to your pet and do the best you can! And enjoy the story along the way!
If you have an older android phone/version, and you know it has issues with some newer apps, use the legacy version. Otherwise, try the Android New link first.
1.4 | fixed issue with wrong speaker name appearing, fixed android releases, (+ legacy version), added some formatting for some choices
1.5 | fixed issue with default text starting at max speed, edited typos, adjusted starting volumes to non-deafening levels, small
1.6 | edited behind the scenes values for pet affection levels after certain choices, reworded a few choices to better show the intentions behind them, “How was the trip” changed to “Nice landing”, “full” breakfast to “hearty” instead. It is also now possible to get a good ending, fixed male sprite ear colour not being correct, fixed default text speed (I hope, this time)
Reply below or find me in my discord to ask for help / report problems.
The graphics is really good, the texts too. It would be good to add more choices during the game or more chapters. For example I expected decision whether to play with the ball or work after returning from store.
It really was as short as you said, but it was quite cute for that short time. Production quality was much improved over Juni, all the menu, skip, and control options were modern and convenient. Your coding is getting impressive.
While I liked pretty much all of the dialogue, it suffered a bit from the same incredibly harsh choices Juni did. I understand implementing a dynamic affection point system is a bit much for a one or two week project, but it feels a little odd for your pet to grow frustrated and walk out on you for making an unsavory offhand comment twelve seconds after meeting them, then treating them like a prince or princess for the next whole day where they seem to mostly enjoy staying with you. If you ever make another VN-style game, I’d consider making success or failure based on achieving a set number of success flags less than the total number available rather than on failure flags.
not to make excuses, but I wanted the later choices to weigh more than the original. I didn’t want to punish someone for making one bad choice, in fact you almost need to be trying to get the worst ending. Maybe the neutral/bad end was a bit too harsh, though I wanted the opportunity to provide clues to beat the game if you play it again. If there’s a certain choice you thought was unfair I would be happy to look into doing some work on it for a later release. This type of thing would work well with more time, to have certain dialogue affected by your pet’s warmness level to you. Like he/she wouldn’t laugh at your jokes, etc. I like the thought of your pet still trying to like you despite everything.