An extra post for the smaller mods. Installation & troubleshooting rules still apply.
Food Patches
(No picture here)
Update: Completely restructured. You find 5 mods in the zip, pick whichever you like. They should be fully compatible in any combination.
Big Fatties - Food Patches.zip (9.7 KB)
The choices are:
- Removing rotting mechanic from Big Fatties Food
- Allowing Big Fatties Food (and some more items) to stack
- Anti-rot for vanilla food
- Stacking for vanilla food
- Shortening the “Well Fed” effect duration (this time without the ridiculous healing)
Food Description Fix
For those using the Improved Food Descriptions mod, this mod fixes the “Unknown effect” entries in Big Fatties’ foods (and now also the vanilla foods).
Big Fatties - Food Description Fix.zip (753 Bytes)
The effect titles can be freely changed without altering Big Fatties itself. Feel free to suggest alternatives.
Note: Quite a few people got a crash about a “missing dependency” on startup when using this add-on in conjuction with the Workshop version of the Description mod. To work around that, you have to manually download the Description mod and place it into your mods folder.
Explanation
Fattening Staff Zones
Adds a new effect zone for staffs: The fattening zone. It does what is says on the tin.
Big Fatties - Fattening Staff Zones.zip (34.9 KB)
Those that want to spawn in staffs manually can do that with
\spawnitem rarestaff 1 '{"altAbilityType":"fatteningzone"}'
or if you prefer a one-handed wand instead
\spawnitem rarewand 1 '{"primaryAbilityType":"fatteningzone"}'
Using the zone as a staff’s primary ability doesn’t work, sadly.
The zone’s texture is a recolored repulsion zone. Spriters are welcome to draw their own zone textures and PM me.
Update: Add NPC tracker effect, so you don’t need to ‘prime’ them with other things beforehand.
Functional Weight Scales
Simply adds weight scales that tell you something that comes close to being your weight.
Big Fatties - Functioning Weight Scales.zip (2.3 KB)
Interact to get your weight. There are versions for kb and lbs, both available at the Big Fatties store. Finally, the scales are configured as NPC toys, so NPCs will step on and weigh themselves occasionally, including a few different reactions to the results.
Updated, so the values should now be consistent with the display in the Big Fatties GUI.
Fat Floats
Adds a buoyancy factor to the different weight stages. First you sink slower, later you really float.
Big Fatties - Fat Floats.zip (549 Bytes)
Big Fatties - Fat Floats (Granular).zip (638 Bytes)
The effects start at “Chubby”, and at “Extra Plump” (“Corpulent” for the Granular version) you achieve neutral buoyancy (neither sinking, nor drifting up).
Jelly Slimes
Adds little and not so little colorful slimes to the game, that want nothing more than to stuff themselves into your mouth.
Big Fatties - Jelly Slimes.zip (16.8 KB)
The slimes come in 3 sizes and (currently) 6 colors. Larger slimes split into smaller ones upon death, unless they are eaten up completely. You can also interact with the slimes to eat them manually, but don’t bite off more than you can chew.
For those wanting to find them in the wild, here is a list of biomes they naturally spawn in:
Spawn biomes
Main biomes: Lush, Forest, Jungle
Mini biomes: Colorful, Oasis, Swamp, Bioluminescent
Underground: Wilderness, Luminous Caves, Slime Caves
Since it got asked a few times, here is how to spawn them manually:
Spawning manually
The internal names are jellyslimemini
, jellyslimenormal
and jellyslimebig
. To spawn them in, you use /spawnmonster
, the same command as for other monsters aswell.
There sadly is no way to spawn multiple at once.
Examples:
/spawnmonster jellyslimenormal
for just getting one
/spawnmonster jellyslimenormal 5
for a specific difficulty level (0-10, here 5)
/spawnmonster jellyslimenormal 1 '{"slimeColor":"Green"}'
to get a specific color, options are Red
, Yellow
, Green
, Cyan
, Blue
and Purple
Or maybe have a look over here. Amuse took the idea of another popular mod, making the action figures into spawners. Have fun with that one!
Update: The slimes have received a new paintjob, done by the majestic Dispatch herself. Thanks for that, and I hope you enjoy it.
Update 2: Added NPC tracker effect, so NPCs plump up without former ‘priming’, and added a sound effect to indicate what is happening when they are near any humanoids.
Display Props
Adds a few objects that let you display items in the world. Mainly for decoration, food does still rot in them.
Display Props.zip (2.9 KB)
Currently included are a small plate, and 4 sizes of invisible props. All of them can be crafted with your bare hands, and at the workbench in the “storage” tab.
Update: Found and fixed the bug that made the first item invisible after beaming in.
Another update: Found a workaround, so this mod is now server-friendly.
Status Pod Effects
Adds a few BF-related effects to the status pods littered around planets. You know, these ones. The jelly slime version is provided separately, because it requires the slime mod as base.
Big Fatties - Status Pod Effects.zip (5.9 KB)
Big Fatties - Jelly Slime Pods.zip (1.3 KB)
The currently implemented effects are:
-
a gyser of fattening gas (pictured above), at 4 different strengths
-
a gyser of slimming gas, also at 4 different strengths
-
a honey fountain
-
a chocolate fountain
-
lard grenades
-
an exploding grease pizza
-
a palm exploding with coconuts
-
the Mysterious Mirror replacing the status pod (Note on this one: The mirror has a wider base than the pod, so it needs an extra block of flat ground on both sides to appear.)
-
For the slimes, there are continuous and burst versions for all three sizes.
Update: Made fat and slim gas vary in strength, old strength is rank 3 of 4 (suggested by 7x9000); added coconut palm and Mysterious Mirror replacement; made separate version for spawning jelly slimes (all suggested by Ethyriel).
Update 2: Buffed liquid amount spawned by fountains tenfold. I think in this community it’s better to do too much than too little.
Update 3: Add NPC tracker to the fatgas (which probably won’t change much), and removed some debug log spam from the palm.
Update 4: Worked on the Mysterious Mirror replacement. If it fails to place the mirror in the world (e.g. because of lack of space), it now drops the item instead, along with sound and particle effects.
Unpacked Food Rations
Allows opening the food rations you can trade in space stations to get to the fattening goods inside.
Big Fatties - Unpack Rations.zip (2.3 KB)
Once you pick up regular rations, you unlock the recipe to open them. From there they behave like reward bags, only that they are one-handed and stackable, for mass opening convenience.
The contents are chosen from packages for more realism, so you may get several pizzas at once, or a selection of lardshakes, but no wild mix in a single package. Some choices are rarer than others, too.
Full list of possible contents
- every BF donut once (10 items)
- every BF ice cream once (4 items)
- every BF hotdog once (6 items)
- every BF cookie once (4 items)
- burger menus, consisting of fries, greaseburgers, double greaseburgers, and/or whaleburgers
- meat menues, consisting of meatfries, meatwiches, and/or double meatwiches
- 6 loafs cinnamon bread
- 3 pieces of plump sushi
- 5 pieces of royal cake
- 8 bars of BF chocolate
- 6-pack of bloatcola
- 6-pack of super fats cola
- 6-pack of dandelion root pop
- a mix of cow and whale milk
- a mix of choco and strawberry milk
- a mix of regular, chocolate and strawberry lardshakes
- 5 blubbershlushies
- 3 greasepizzas
- 3 dense pizzaps
- 6-pack of bloatcola classic
- 5 enormous cakes
- a mix of chateau cow milk and whale milk
- a mix of chateau choco milk and chateau strawberry milk
- a single anomalous cake
This add-on was suggested by 1234-5-6.
Update: Changed the loot generation to use Starbound’s treasure pool system. It allows for some more variety. Burger menus are no longer fixed, for example, but have varying amounts of fries and burgers in them.
Better Anomalous Cake
Spoiler warning: If you want to find out what this cake does on your own, don’t read this entry.
Allows the player to consume multiple anomalous cakes at once, and have all of them reappear instead of just one. (It’s more or less a fix.)
Big Fatties - Better Anomalous Cake.zip (1.3 KB)
This fix is not complete, though. You still lose one cake if you manage to eat two of them in the same game tick. But apart from that, the system is robust. Happy gorging!
Also, this items is normally not obtainable. Either spawn it in using the item name anomalouscake
, or try to get lucky with the unpacked rations above.
Fat Element
Adds fat as 5th element for generated weapons, next to fire, ice, poison and electric.
Big Fatties - Fat Element.zip (109.3 KB)
Big Fatties - Fat Element (Granular).zip (109.9 KB)
Every generated weapon has a chance to appear with fat as its element now (except for common weapons, as they don’t have elements), and all special abilities have variations for it aswell.
Additionally, monsters have received resistance or weakness to this new element. In short, anything that is metallic, ghostly, or otherwise anorganic is resistant to fat attacks, while everything that looks squishy or fleshy is weak to it. For those that want PvP: The player has a resistance/weakness too, changing with their weight, and the attacks of rare weapons and special abilities fatten players (and NPCs) up further.
Note: The Adaptable Crossbow has not been changed, for compatibility reasons.
Player resistance progression
A slim player has 50% resistance to fat attacks. That resistance slowly decreases with increasing weight, until it reaches 0% at ‘Extra chubby’. Going further will make the player weak to fat attacks, reaching double damage received at ‘Extra fat’, triple at ‘Blob’, and quadruple at ‘Immobile’.
With Granular WG, that progression is the same, with a few more intermediate values during the stages inbetween.
Full Monster list
Resistant (0.5x dmg)
Bobot, Crustoise, Glitch Knight, Glitch Spider**, Gosmet, Lumoth, Nutmidge*, Orbide, Peacekeeper Drone, Peblit, Pipkin, Robot Chicken, Scandroid, Skimbus, Spookit, Tintic, Triplod, Voltip, Wisper
Normal (1.0x dmg)
Capricoat, Crabcano, Crutter, Hypnare, Ignome, Iguarmor, Oogler, Parasprite, Paratail, Petricub, Poptop*, Ringram, Scaveran, Sewerfly**, Snaggler, Sporgus, Swarpion, Toumingo, Trictus, Yokat
Weak (1.5x dmg)
Adult Poptop*, Agrobat, Anglure, Apex Brain Mutant**, Apex Mutant, Batong, Bobfae, Bulbop, Chicken, Cosmic Intruder, Fennix, Gleap, Hemogoblin, Ixoling, Lilodon, Mandraflora, Miasmop, Monopus, Moontant, Narfin, Nautileech**, Nutmidgeling*, Oculob, Po, Po Golem, Pteropod, Pulpin, Pyromantle, Quagmutt, Smoglin, Snaunt, Snuffish, Squeem, Taroni, Tentabomb, Tentaclam, Tentacrawler, Tentaghost, Tentagnat, Tentaspawner
*closely related monsters with different resistances (Poptops and Nutmidges)
**fully coded in the basegame, but unused
Update: Added NPC tracker to the effects. Sadly, the fattening effect itself doesn’t work on NPCs (yet).
Crushing Weight
Players are now able to crush their enemies with their weight. Jump from high places for maximum effect.
Big Fatties - Crushing Weight.zip (9.0 KB)
(usable with and without Granular WG)
An idea that has been going around for quite a while finally became reality. Players that fall quick enough are able to damage anything they are landing on. Fall speed is a big factor in the damage dealt, so just hopping around as fatties won’t help you much against enemies, but you can break pots and capsules by jumping on them.
Beware though that this does not protect from either enemies with contact damage (most monsters) or fall damage (negated by BF for plump and up).
Update: I raised the fall speed required to cause the crushing effect, so single jumps under normal gravity don’t trigger crushing anymore. Also added a toggle to the BF GUI where the feature can be turned off entirely. Off is the default from now on.