there does not appear to be a time limit and you should have infinite number of days, your deadline that you might find is if you trigger one of the endings
Right, Iâve been saving very frequently in the game and Iâll make sure to be wary of an approaching ending. Thanks for letting me know. Last time I played an RPG-Maker game there was a limited number of days to do stuff in it, so I was wondering if this game was similar. Iâm glad that thereâs an infinite amount of time to gather cash and other things.
Indeed that thereâs no time limit. Iâve also played a few RPGmaker games with time limits and because I have, I feel this game could have a time limit put into it to give it a challenge. if you read the readme file you can find the god code to have everything at the start and its also a guide for how to complete each girlâs gain then with a time limit you canât afford to mess up one day otherwise it could ruin your run
maybe add a muscle mode to the game if you can?
The gender change in the playerâs character and some changes in the designs of the face such as the feng shui teacher and her dissipates displace me but I liked at least the beginning because I have not finished checking it, thank you for translating it. sorry for my english but it is with the help of google
i still wonder whats the secret password at the secret room bellows the house at right of the house theres an lever i trying to figure the secret password can any one tell me the password
You can get it from information shop, last info
thanks for the help i appreciate it
Quick question, the description for the chocolate coins seems to imply there is another purpose for them. Like feeding them to someone maybe? Is there any use for them aside from just spending for lots of money?
Also the nun in the church (the unmodded verson) doesnât seem to change sprites at all as her story progresses. is that normal?
As far as I know there isnât any use for the coin besides trade ins and I 100%'ed the game unless I missed something. You definitely donât need them to fatten up the girls.
If you mean the nun with the booba sheâs working as intended.
The original game by fallboy is still a WIP, like this mod and the girl at the church and that storyline was added in the most recent 5.0 version. Like other parts of the game sprites and art are missing/not final and will likely be added in later updates. For what the plans are for this mod featured in this thread you would have to ask @StygianSkies and team.
Thanks for the clarification. Love this game, and just wanted to make sure I wasnât missing anything.
Thanks for the information
Itâs been a hot minute since I focused on this in earnest. Holidays have a way of grinding everything to a halt.
@jimbobvii
This shouldnât be the case? In combatâs current half-finished state, Blocking is a total neutral option; it simply does absolutely nothing and wastes both your and the enemyâs turn.
Throw Food does consume an enemy turn and effectively âstunâ them though (but of course also replaces your chance to deal damage), which should be more significant in the future when feeding vs fighting results in distinct rewards.
Just curious, is there the male MC version of this somewhere?
Not as of current, apologies. Thatâs somewhat medium-priority on the list of planned additions. Not at all complicated to implement in theory, but itâd require a full sweep of all the portraits and dialogue to replace all mentions of female-bits with male analogues, so weâd rather wait until the bulk of our narrative additions are done to minimize the chances of missing stuff later on.
is there any way to fatten up the neighbor?
Weâre thinking of ways to seamlessly implement this into the usual grind.
Quick question, the description for the chocolate coins seems to imply there is another purpose for them. Like feeding them to someone maybe? Is there any use for them aside from just spending for lots of money?
You actually used to be able to eat them yourself for a small weight boost IIRC, towards the same counter that fills when the tavern elf feeds you. The same currently applies to all basic quest food for the main heroines.
That said, thereâs frankly not much merit in doing so as of current, unless youâre trying to speedrun the Self Ending. Weâre thinking of adding unique flavor text to food items at some point in the future to make it a little more fun to give everything a taste.
Also the nun in the church (the unmodded verson) doesnât seem to change sprites at all as her story progresses. is that normal?
She simply doesnât have any assets made for her gain yet. I expect Fallboy will make some for the next big update since heâs been teasing a fourth main heroine. We probably wonât touch her for that reason.
Digging through the common events, I think I see the problem. âBlockâ breaks out of the SelectFood loop, but it doesnât reset the SelectedFoodCapa variable to 0; if youâve fed a goblin at any point in the game prior, the most recent value will then be used because even though the feeding menu is broken out of, the main GoblinCombat loop continues with the current value of SelectedFoodCapa - in essence, feeding the goblin a phantom version of the last food thrown. And if this value wasnât zero, the block loop wonât play out as usual, since the game now believes the goblin was fed, replacing the block text in GoblinCombatWatch with the appropriate feeding level text.
Ah, we werenât talking about the same Block, I see. Iâll look into that
Iâll be a happy human being if Maria gets art.
Are there any other rpg-maker WG games with actual art like this? Personally, I find it a lot more appealing than just normal sprites.
@gracefulqueen33 There are some with drawn art out there.
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@Roops The Breakfast Chub by SofterCode (itch.io) & Feed the Crown
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@failmuseumâs upcoming game Heroes on a Budget will have art in it
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@moonslashxâs Survivng, a WG and Expansion Game (I cheated this one used DAZ 3d assests)
Iâm sure Iâm missing quite a few and there are more games that do not have a current demo with planned art assets, for example Eternalland off the top of my head.
Project F.A.T. Project F.A.T v1.05 - Beginnings of the Bug Fixing
and Unfulfilling Isekai Simulator Unfulfilling Isekai Simulator (formerly known as NPC Sim 2)
also come to mind, might look a little rougher than what youâre expecting though. Itâs a rare and precious thing to have a professional digital artist on-call for this sort of thing. Another round of thanks to Fallboy for snagging Sunny